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authorAdam Borowski <kilobyte@angband.pl>2010-12-10 13:58:34 +0100
committerAdam Borowski <kilobyte@angband.pl>2010-12-10 14:06:15 +0100
commitebc64e93b04ad92c1652180c250bc5bc7d70518d (patch)
tree7a001e54a5fd79b3db72a8485ae5774abb360c2c /crawl-ref/source/spl-transloc.h
parent3f2134ce119e4285323e646aadf20b887b7ee403 (diff)
downloadcrawl-ref-ebc64e93b04ad92c1652180c250bc5bc7d70518d.tar.gz
crawl-ref-ebc64e93b04ad92c1652180c250bc5bc7d70518d.zip
Thin spellbooks somewhat.
* Bone Shards: 0 use both in 0.4 and 0.7 winner stats. Requires tedious messing with components. * Tame Beasts: 0 use, gives very weak pets for its level, with lots of preparation can be abused ("Rupert farming"). * Portal: very little use, convoluted mechanics.
Diffstat (limited to 'crawl-ref/source/spl-transloc.h')
-rw-r--r--crawl-ref/source/spl-transloc.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-transloc.h b/crawl-ref/source/spl-transloc.h
index 0c8585e4fd..85e50d7a6e 100644
--- a/crawl-ref/source/spl-transloc.h
+++ b/crawl-ref/source/spl-transloc.h
@@ -11,7 +11,6 @@ void you_teleport_now(bool allow_control,
bool wizard_tele = false);
bool you_teleport_to(const coord_def where,
bool move_monsters = false);
-int portal();
bool cast_portal_projectile(int pow);
bool cast_apportation(int powc, const coord_def& where);