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authorAdam Borowski <kilobyte@angband.pl>2010-10-15 01:55:59 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-10-15 01:55:59 +0200
commit555734fcd3aef4c83605d70d0456dda28b7b5ace (patch)
tree9c34fe5bc58d5f3d4c0a7622045adc7aa1d17a98 /crawl-ref/source/spl-util.h
parentacf5187334f2cfb983a1a8de07d1e77f73e4283a (diff)
downloadcrawl-ref-555734fcd3aef4c83605d70d0456dda28b7b5ace.tar.gz
crawl-ref-555734fcd3aef4c83605d70d0456dda28b7b5ace.zip
Massive spacing fixes: "( spaces after parentheses )".
I did review it manually to find places where they made sense (like some tables), but for a massive sed job like this there might be places that I missed.
Diffstat (limited to 'crawl-ref/source/spl-util.h')
-rw-r--r--crawl-ref/source/spl-util.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/crawl-ref/source/spl-util.h b/crawl-ref/source/spl-util.h
index 63b8f4e446..4b2d069971 100644
--- a/crawl-ref/source/spl-util.h
+++ b/crawl-ref/source/spl-util.h
@@ -54,12 +54,12 @@ spell_type spell_by_name(std::string name, bool partial_match = false);
spschool_flag_type school_by_name(std::string name);
-int get_spell_slot_by_letter( char letter );
-spell_type get_spell_by_letter( char letter );
+int get_spell_slot_by_letter(char letter);
+spell_type get_spell_by_letter(char letter);
-bool add_spell_to_memory( spell_type spell );
-bool del_spell_from_memory_by_slot( int slot );
-bool del_spell_from_memory( spell_type spell );
+bool add_spell_to_memory(spell_type spell);
+bool del_spell_from_memory_by_slot(int slot);
+bool del_spell_from_memory(spell_type spell);
int spell_hunger(spell_type which_spell, bool rod = false);
int spell_mana(spell_type which_spell);
@@ -70,7 +70,7 @@ int spell_range(spell_type spell, int pow, bool real_cast,
int spell_noise(spell_type spell);
int spell_noise(unsigned int disciplines, int level);
-const char *get_spell_target_prompt( spell_type which_spell );
+const char *get_spell_target_prompt(spell_type which_spell);
bool spell_needs_tracer(spell_type spell);
bool spell_is_direct_explosion(spell_type spell);
@@ -80,16 +80,16 @@ bool spell_harms_area(spell_type spell);
bool spell_sanctuary_castable(spell_type spell);
int spell_levels_required(spell_type which_spell);
-unsigned int get_spell_flags( spell_type which_spell );
+unsigned int get_spell_flags(spell_type which_spell);
bool spell_typematch(spell_type which_spell, unsigned int which_discipline);
-unsigned int get_spell_disciplines( spell_type which_spell );
+unsigned int get_spell_disciplines(spell_type which_spell);
bool disciplines_conflict(unsigned int disc1, unsigned int disc2);
-int count_bits( unsigned int bits );
+int count_bits(unsigned int bits);
const char *spell_title(spell_type which_spell);
-const char* spelltype_short_name( int which_spelltype );
-const char* spelltype_long_name( int which_spelltype );
+const char* spelltype_short_name(int which_spelltype);
+const char* spelltype_long_name(int which_spelltype);
typedef int cell_func(coord_def where, int pow, int aux, actor *agent);
typedef int monster_func(monster* mon, int pow);
@@ -126,7 +126,7 @@ void apply_area_cloud(cloud_func func, const coord_def& where,
int spread_rate = -1, int colour = -1,
std::string name = "", std::string tile = "");
-bool spell_direction( dist &spelld, bolt &pbolt,
+bool spell_direction(dist &spelld, bolt &pbolt,
targeting_type restrict = DIR_NONE,
targ_mode_type mode = TARG_HOSTILE,
// pbolt.range if applicable, otherwise LOS_RADIUS
@@ -135,7 +135,7 @@ bool spell_direction( dist &spelld, bolt &pbolt,
bool may_target_self = false,
const char *target_prefix = NULL,
const char *prompt = NULL,
- bool cancel_at_self = false );
+ bool cancel_at_self = false);
int spell_type2skill (unsigned int which_spelltype);
@@ -146,7 +146,7 @@ bool spell_is_empowered(spell_type spell);
bool spell_is_useful(spell_type spell);
bool spell_is_risky(spell_type spell);
-int spell_highlight_by_utility( spell_type spell,
+int spell_highlight_by_utility(spell_type spell,
int default_color = COL_UNKNOWN,
bool transient = false,
bool rod_spell = false);