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authorRaphael Langella <raphael.langella@gmail.com>2012-08-26 22:50:06 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-08-26 23:06:30 +0200
commit770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch)
treee030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/spl-util.h
parenta6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff)
downloadcrawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz
crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/spl-util.h')
-rw-r--r--crawl-ref/source/spl-util.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/spl-util.h b/crawl-ref/source/spl-util.h
index fcedaa078c..8de4fff398 100644
--- a/crawl-ref/source/spl-util.h
+++ b/crawl-ref/source/spl-util.h
@@ -50,9 +50,9 @@ enum spell_highlight_colours
bool is_valid_spell(spell_type spell);
void init_spell_descs(void);
void init_spell_name_cache();
-spell_type spell_by_name(std::string name, bool partial_match = false);
+spell_type spell_by_name(string name, bool partial_match = false);
-spschool_flag_type school_by_name(std::string name);
+spschool_flag_type school_by_name(string name);
int get_spell_slot_by_letter(char letter);
int get_spell_letter(spell_type spell);
@@ -93,7 +93,7 @@ typedef int cell_func(coord_def where, int pow, int aux, actor *agent);
typedef int monster_func(monster* mon, int pow);
typedef int cloud_func(coord_def where, int pow, int spreadrate,
cloud_type type, const actor* agent, int colour,
- std::string name, std::string tile, int excl_rad);
+ string name, string tile, int excl_rad);
int apply_area_visible(cell_func cf, int power, actor *agent = NULL);
@@ -108,7 +108,7 @@ void apply_area_cloud(cloud_func func, const coord_def& where,
int pow, int number, cloud_type ctype,
const actor *agent,
int spread_rate = -1, int colour = -1,
- std::string name = "", std::string tile = "",
+ string name = "", string tile = "",
int excl_rad = -1);
bool spell_direction(dist &spelld, bolt &pbolt,