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authorAdam Borowski <kilobyte@angband.pl>2011-12-06 20:25:58 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-12-06 21:36:44 +0100
commit80d5c2061d2567652f7ad42e23dd9398d3cf836c (patch)
tree59d6ff991669abfb097f48aacf9f30e0ad82d1dd /crawl-ref/source/spl-util.h
parenta0f3646397acf4b985327b832a92fdc3ef60ffee (diff)
downloadcrawl-ref-80d5c2061d2567652f7ad42e23dd9398d3cf836c.tar.gz
crawl-ref-80d5c2061d2567652f7ad42e23dd9398d3cf836c.zip
Don't let Recite, Slouch, Ignite Poison and Alistair's work through glass.
It was especially grindable for Recite -- a number of entry vaults have monsters behind glass or grates, and you could sit there for lots of free XP.
Diffstat (limited to 'crawl-ref/source/spl-util.h')
-rw-r--r--crawl-ref/source/spl-util.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/spl-util.h b/crawl-ref/source/spl-util.h
index 5529c1e8cf..b94f334674 100644
--- a/crawl-ref/source/spl-util.h
+++ b/crawl-ref/source/spl-util.h
@@ -99,9 +99,7 @@ typedef int cloud_func(coord_def where, int pow, int spreadrate,
cloud_type type, const actor* agent, int colour,
std::string name, std::string tile, int excl_rad);
-int apply_area_visible(cell_func cf, int power,
- bool pass_through_trans = false, actor *agent = NULL,
- bool affect_scryed = false);
+int apply_area_visible(cell_func cf, int power, actor *agent = NULL);
int apply_monsters_around_square(monster_func mf, const coord_def& where,
int power);