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author | Adam Borowski <kilobyte@angband.pl> | 2011-12-06 20:25:58 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-12-06 21:36:44 +0100 |
commit | 80d5c2061d2567652f7ad42e23dd9398d3cf836c (patch) | |
tree | 59d6ff991669abfb097f48aacf9f30e0ad82d1dd /crawl-ref/source/spl-util.h | |
parent | a0f3646397acf4b985327b832a92fdc3ef60ffee (diff) | |
download | crawl-ref-80d5c2061d2567652f7ad42e23dd9398d3cf836c.tar.gz crawl-ref-80d5c2061d2567652f7ad42e23dd9398d3cf836c.zip |
Don't let Recite, Slouch, Ignite Poison and Alistair's work through glass.
It was especially grindable for Recite -- a number of entry vaults have
monsters behind glass or grates, and you could sit there for lots of free
XP.
Diffstat (limited to 'crawl-ref/source/spl-util.h')
-rw-r--r-- | crawl-ref/source/spl-util.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/spl-util.h b/crawl-ref/source/spl-util.h index 5529c1e8cf..b94f334674 100644 --- a/crawl-ref/source/spl-util.h +++ b/crawl-ref/source/spl-util.h @@ -99,9 +99,7 @@ typedef int cloud_func(coord_def where, int pow, int spreadrate, cloud_type type, const actor* agent, int colour, std::string name, std::string tile, int excl_rad); -int apply_area_visible(cell_func cf, int power, - bool pass_through_trans = false, actor *agent = NULL, - bool affect_scryed = false); +int apply_area_visible(cell_func cf, int power, actor *agent = NULL); int apply_monsters_around_square(monster_func mf, const coord_def& where, int power); |