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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-09 21:51:32 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-09 22:02:03 -0700 |
commit | b938532f5e844c74ce70ae9282c10cf00cbb8666 (patch) | |
tree | c081f705e5dc4038b3f6bdd982200d3d61c877af /crawl-ref/source/spl-wpnench.cc | |
parent | d4491263ab3907a7ccb7a342e9da60437b4c8a04 (diff) | |
download | crawl-ref-b938532f5e844c74ce70ae9282c10cf00cbb8666.tar.gz crawl-ref-b938532f5e844c74ce70ae9282c10cf00cbb8666.zip |
Rebalance slings
Slings numbers (along with the other launchers') needed to be
rebalanced after the recent ranged combat rework. The approach
here is essentially analogous to the staves skill; good return
for xp investment, but a limited power cap, especially if you
don't find the rare upgrade weapon type.
Slings renamed to 'hunting slings' and upgraded from 2->5 base
damage (and 12 base delay); new, rare "greatsling" added, with
8 base damage and 14 base delay. Punk upgraded to the latter
type.
Thanks to Lasty for providing a baseline math suggestion!
Diffstat (limited to 'crawl-ref/source/spl-wpnench.cc')
-rw-r--r-- | crawl-ref/source/spl-wpnench.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-wpnench.cc b/crawl-ref/source/spl-wpnench.cc index d9c6aabd63..1223ff1e97 100644 --- a/crawl-ref/source/spl-wpnench.cc +++ b/crawl-ref/source/spl-wpnench.cc @@ -214,7 +214,7 @@ spret_type brand_weapon(brand_type which_brand, int power, bool fail) // XXX: To deal with the fact that is_missile_brand_ok will be // unhappy if we attempt to brand stones, tell it we're using // sling bullets instead. - if (weapon.sub_type == WPN_SLING) + if (weapon_skill(weapon) == SK_SLINGS) missile = MI_SLING_BULLET; if (!is_missile_brand_ok(missile, _convert_to_missile(which_brand), true)) |