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author | Raphael Langella <raphael.langella@gmail.com> | 2011-07-21 12:44:28 +0000 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2011-07-21 22:25:43 +0200 |
commit | 17dfbce6f42ff75dfefd63ace016e51d9f493aa5 (patch) | |
tree | 3a2819a7823c305f8410711a984a46410cf4c8a7 /crawl-ref/source/spl-wpnench.h | |
parent | 6056fee300d2862993780b1bbbc1e9476ac70070 (diff) | |
download | crawl-ref-17dfbce6f42ff75dfefd63ace016e51d9f493aa5.tar.gz crawl-ref-17dfbce6f42ff75dfefd63ace016e51d9f493aa5.zip |
Don't miscast when the spell can still be aborted (#4281).
This is a significant refactoring. All the spells now return a spret_type and
take a boolean which tells if the spell has actually failed.
Also some code clean up in _do_cast(). All spells have their own function now.
Also fix the following bugs:
* Properly abort fire storm if forced casting on a wall with '!'.
Also put a message for forced out of range casting (like cloud spells).
* Casting summon elemental on an invisible monster aborted with no cost.
* if a summoning spell aborts because create_monster fails, you don't lose a
turn. You still get a chance of miscast in this rare case.
* s2s, tukima and branding spells abort properly instead of consuming turn and
MP when player is not wielding appropriate object.
* s2s abort message when wielding a non-snakable.
Diffstat (limited to 'crawl-ref/source/spl-wpnench.h')
-rw-r--r-- | crawl-ref/source/spl-wpnench.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/crawl-ref/source/spl-wpnench.h b/crawl-ref/source/spl-wpnench.h index 4f6072fdd1..92440be6aa 100644 --- a/crawl-ref/source/spl-wpnench.h +++ b/crawl-ref/source/spl-wpnench.h @@ -2,11 +2,12 @@ #define SPL_WPNENCH_H #include "itemprop-enum.h" +#include "spl-cast.h" class dist; -bool brand_weapon(brand_type which_brand, int power); -void cast_confusing_touch(int power); -bool cast_sure_blade(int power); +spret_type brand_weapon(brand_type which_brand, int power, bool fail = false); +spret_type cast_confusing_touch(int power, bool fail); +spret_type cast_sure_blade(int power, bool fail = false); #endif |