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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-02-17 11:03:45 -0700 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-02-25 22:26:09 -0700 |
commit | bfda3da51aaee884b17f1828b9c3c30042064e90 (patch) | |
tree | 907ea8905a1476399ad7f1cfb640cf0313f14016 /crawl-ref/source/spl-zap.cc | |
parent | 83eb72f014f1f7d467a9b883fd24879eeba70405 (diff) | |
download | crawl-ref-bfda3da51aaee884b17f1828b9c3c30042064e90.tar.gz crawl-ref-bfda3da51aaee884b17f1828b9c3c30042064e90.zip |
Glaciate.
Level 9 Conjuration/Ice; generates a cone-shaped great blast of ice
around a specified target. The minimum range of the cone is 3, and the
maximum is LOS at maximum spellpower; damage within a minimum-range cone
is equivalent to Ice Storm, and falls off with the square of the distance
for larger cones.
Leaves freezing clouds over the affected area, like Ice Storm; they
dissipate really quickly over large areas, though.
Targets hit with Glaciate are flash-frozen; they are subject to slow
movement for three turns.
Targets killed with Glaciate have a 3/5 chance of becoming a block of
ice (similar to a pillar of salt).
Also contains a monster-castable version of the spell.
Replaces Ice Storm; most of Ice Storm's code disappears (ZAP_ICE_STORM is
TAG_MAJOR_VERSION == 34'd out). Go fight Lom Lobon to see the monster
version.
Large chunks of this either originate from a patch from Keanan Smith
(Siegurt), seen at https://crawl.develz.org/mantis/view.php?id=7760, or
from the following discussion on Tavern:
https://crawl.develz.org/tavern/viewtopic.php?f=8&t=9854
Diffstat (limited to 'crawl-ref/source/spl-zap.cc')
-rw-r--r-- | crawl-ref/source/spl-zap.cc | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/spl-zap.cc b/crawl-ref/source/spl-zap.cc index cd1f76a2fb..c8bb49ae5b 100644 --- a/crawl-ref/source/spl-zap.cc +++ b/crawl-ref/source/spl-zap.cc @@ -81,8 +81,6 @@ zap_type spell_to_zap(spell_type spell) // Should only be available from Staff of Dispater and Sceptre // of Asmodeus. return ZAP_HELLFIRE; - case SPELL_ICE_STORM: - return ZAP_ICE_STORM; case SPELL_CORONA: return ZAP_CORONA; case SPELL_SLOW: |