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authorRaphael Langella <raphael.langella@gmail.com>2011-07-04 23:58:01 +0200
committerRaphael Langella <raphael.langella@gmail.com>2011-07-04 23:58:53 +0200
commit029cdfee66afda832c6cd1b75c3fb41939ea7bb3 (patch)
tree5db26696b3a1e95caabbe636202e519956257279 /crawl-ref/source/sprint.h
parent55d5b58761fe2065f5126ca3fc3b48f3cff50236 (diff)
downloadcrawl-ref-029cdfee66afda832c6cd1b75c3fb41939ea7bb3.tar.gz
crawl-ref-029cdfee66afda832c6cd1b75c3fb41939ea7bb3.zip
New skill training system.
Exercised are stored in a queue and skills are trained immediately when XP is gained. There's a manual mode in which only the selected skills are trained. No XP pool. No victory dancing.
Diffstat (limited to 'crawl-ref/source/sprint.h')
-rw-r--r--crawl-ref/source/sprint.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/sprint.h b/crawl-ref/source/sprint.h
index 9dfafde202..bda0347e52 100644
--- a/crawl-ref/source/sprint.h
+++ b/crawl-ref/source/sprint.h
@@ -4,7 +4,6 @@
void sprint_give_items();
int sprint_modify_exp(int exp);
int sprint_modify_exp_inverse(int exp);
-int sprint_modify_skills(int skill_gain);
int sprint_modify_piety(int piety);
int sprint_modify_abyss_exit_chance(int exit_chance);
bool sprint_veto_random_abyss_monster(monster_type type);