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authorRobert Vollmert <rvollmert@gmx.net>2010-04-29 14:47:27 +0200
committerRobert Vollmert <rvollmert@gmx.net>2010-04-29 15:45:13 +0200
commit4f676d67cc8934c2193ded57964e1233ec639ddf (patch)
tree882e1762ea74bc0f556a273bee7f131f45f6f2a0 /crawl-ref/source/sprint.h
parent54cbe5ecbdeed63fc768f07024fd83eded70e85c (diff)
downloadcrawl-ref-4f676d67cc8934c2193ded57964e1233ec639ddf.tar.gz
crawl-ref-4f676d67cc8934c2193ded57964e1233ec639ddf.zip
Add a startup menu for sprint map choice.
The menu will show up once more than one sprint map exists.
Diffstat (limited to 'crawl-ref/source/sprint.h')
-rw-r--r--crawl-ref/source/sprint.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/crawl-ref/source/sprint.h b/crawl-ref/source/sprint.h
index c137f9d615..eba177f5ea 100644
--- a/crawl-ref/source/sprint.h
+++ b/crawl-ref/source/sprint.h
@@ -8,4 +8,12 @@ int sprint_modify_piety(int piety);
int sprint_modify_abyss_exit_chance(int exit_chance);
bool sprint_veto_random_abyss_monster(monster_type type);
+// All available maps.
+std::vector<std::string> get_sprint_maps();
+
+// Set and get the current map. Used to transfer
+// map choice from game choice to level gen.
+void set_sprint_map(const std::string& map);
+std::string get_sprint_map();
+
#endif