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authorAdam Borowski <kilobyte@angband.pl>2013-11-03 13:01:25 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-11-03 13:01:25 +0100
commit7047b33b2768a838b2cea28f8738936c08f1d406 (patch)
tree27a0d4712509390031464a0d05d8eacdd53d2096 /crawl-ref/source/stairs.cc
parente06bfaaf8641758a91ec5978d28a55b4697be788 (diff)
downloadcrawl-ref-7047b33b2768a838b2cea28f8738936c08f1d406.tar.gz
crawl-ref-7047b33b2768a838b2cea28f8738936c08f1d406.zip
Shorten branch enums.
Seriously, even preparing this commit gave me a pain in the triangle between the thumb and index finger's bases and the wrist.
Diffstat (limited to 'crawl-ref/source/stairs.cc')
-rw-r--r--crawl-ref/source/stairs.cc30
1 files changed, 15 insertions, 15 deletions
diff --git a/crawl-ref/source/stairs.cc b/crawl-ref/source/stairs.cc
index bc714b4f94..8693f30354 100644
--- a/crawl-ref/source/stairs.cc
+++ b/crawl-ref/source/stairs.cc
@@ -287,8 +287,8 @@ static void _update_travel_cache(const level_id& old_level,
// to Hell as shortcuts between dungeon levels, which won't work,
// and will confuse the dickens out of the player (well, it confused
// the dickens out of me when it happened).
- if (new_level_id == BRANCH_MAIN_DUNGEON
- && old_level == BRANCH_VESTIBULE_OF_HELL)
+ if (new_level_id == BRANCH_DUNGEON
+ && old_level == BRANCH_VESTIBULE)
{
old_level_info.clear_stairs(DNGN_EXIT_HELL);
}
@@ -299,7 +299,7 @@ static void _update_travel_cache(const level_id& old_level,
// and that we can descend that downstair and get back to where we
// came from. This assumption is guaranteed false when climbing out
// of one of the branches of Hell.
- if (new_level_id != BRANCH_VESTIBULE_OF_HELL
+ if (new_level_id != BRANCH_VESTIBULE
|| !is_hell_subbranch(old_level.branch))
{
// Set the new level's stair, assuming arbitrarily that going
@@ -352,7 +352,7 @@ void up_stairs(dungeon_feature_type force_stair)
return down_stairs(force_stair);
}
- if (player_in_branch(BRANCH_MAIN_DUNGEON)
+ if (player_in_branch(BRANCH_DUNGEON)
&& you.depth == RUNE_LOCK_DEPTH + 1
&& (feat_is_stone_stair(stair_find) || feat_is_escape_hatch(stair_find)))
{
@@ -429,14 +429,14 @@ void up_stairs(dungeon_feature_type force_stair)
_player_change_level_reset();
_player_change_level_upstairs(force_stair);
- if (old_level.branch == BRANCH_VESTIBULE_OF_HELL
- && !player_in_branch(BRANCH_VESTIBULE_OF_HELL))
+ if (old_level.branch == BRANCH_VESTIBULE
+ && !player_in_branch(BRANCH_VESTIBULE))
{
mpr("Thank you for visiting Hell. Please come again soon.");
}
// Fixup exits from the Hell branches.
- if (player_in_branch(BRANCH_VESTIBULE_OF_HELL))
+ if (player_in_branch(BRANCH_VESTIBULE))
{
switch (old_level.branch)
{
@@ -462,7 +462,7 @@ void up_stairs(dungeon_feature_type force_stair)
mprf("Welcome back to %s!",
branches[you.where_are_you].longname);
if ((brdepth[old_level.branch] > 1
- || old_level.branch == BRANCH_VESTIBULE_OF_HELL)
+ || old_level.branch == BRANCH_VESTIBULE)
&& !you.branches_left[old_level.branch])
{
string old_branch_string = branches[old_level.branch].longname;
@@ -562,7 +562,7 @@ level_id stair_destination(dungeon_feature_type feat, const string &dst,
mpr("Error: no Hell exit level, how in the Vestibule did "
"you get here? Let's go to D:1.", MSGCH_ERROR);
}
- return level_id(BRANCH_MAIN_DUNGEON, 1);
+ return level_id(BRANCH_DUNGEON, 1);
}
else
die("hell exit without return destination");
@@ -599,12 +599,12 @@ level_id stair_destination(dungeon_feature_type feat, const string &dst,
case DNGN_ENTER_HELL:
if (for_real && !player_in_hell())
- brentry[BRANCH_VESTIBULE_OF_HELL] = level_id::current();
- return level_id(BRANCH_VESTIBULE_OF_HELL);
+ brentry[BRANCH_VESTIBULE] = level_id::current();
+ return level_id(BRANCH_VESTIBULE);
case DNGN_EXIT_ABYSS:
if (you.char_direction == GDT_GAME_START)
- return level_id(BRANCH_MAIN_DUNGEON, 1);
+ return level_id(BRANCH_DUNGEON, 1);
case DNGN_EXIT_PORTAL_VAULT:
case DNGN_EXIT_PANDEMONIUM:
if (you.level_stack.empty())
@@ -616,7 +616,7 @@ level_id stair_destination(dungeon_feature_type feat, const string &dst,
mpr("Error: no return path. You did create the exit manually, "
"didn't you? Let's go to D:1.", MSGCH_ERROR);
}
- return level_id(BRANCH_MAIN_DUNGEON, 1);
+ return level_id(BRANCH_DUNGEON, 1);
}
die("no return path from a portal (%s)",
level_id::current().describe().c_str());
@@ -691,7 +691,7 @@ void down_stairs(dungeon_feature_type force_stair)
if (shaft)
{
- if (player_in_branch(BRANCH_MAIN_DUNGEON)
+ if (player_in_branch(BRANCH_DUNGEON)
&& you.depth == RUNE_LOCK_DEPTH)
{
mpr("If you take this shaft, you won't be able to return to this "
@@ -742,7 +742,7 @@ void down_stairs(dungeon_feature_type force_stair)
_maybe_destroy_trap(you.pos());
}
- if (player_in_branch(BRANCH_MAIN_DUNGEON)
+ if (player_in_branch(BRANCH_DUNGEON)
&& you.depth == RUNE_LOCK_DEPTH
&& (feat_is_stone_stair(stair_find) || feat_is_escape_hatch(stair_find)))
{