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author | Adam Borowski <kilobyte@angband.pl> | 2013-12-21 04:41:45 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-12-21 10:22:15 +0100 |
commit | a7b66b498e0ba43781a1a9e6a2977fa223529dab (patch) | |
tree | cbbd178ae82be5c365ef5ebe257c573abd0fedd0 /crawl-ref/source/stairs.cc | |
parent | f62db547df00da8dc36f9161e127692292583b54 (diff) | |
download | crawl-ref-a7b66b498e0ba43781a1a9e6a2977fa223529dab.tar.gz crawl-ref-a7b66b498e0ba43781a1a9e6a2977fa223529dab.zip |
Drop pointless empty lines after or before a brace.
I left them only where the contents is not indented, like in a namespace
or a template.
Diffstat (limited to 'crawl-ref/source/stairs.cc')
-rw-r--r-- | crawl-ref/source/stairs.cc | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/stairs.cc b/crawl-ref/source/stairs.cc index aa9569ed4c..2ecf9d21f5 100644 --- a/crawl-ref/source/stairs.cc +++ b/crawl-ref/source/stairs.cc @@ -1086,7 +1086,6 @@ void down_stairs(dungeon_feature_type force_stair, bool force_known_shaft) // quick-healing stopovers. if (crawl_state.game_is_zotdef()) start_delay(DELAY_UNINTERRUPTIBLE, 5); - } static bool _any_glowing_mold() |