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authorAdam Borowski <kilobyte@angband.pl>2013-12-21 04:41:45 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-12-21 10:22:15 +0100
commita7b66b498e0ba43781a1a9e6a2977fa223529dab (patch)
treecbbd178ae82be5c365ef5ebe257c573abd0fedd0 /crawl-ref/source/stairs.cc
parentf62db547df00da8dc36f9161e127692292583b54 (diff)
downloadcrawl-ref-a7b66b498e0ba43781a1a9e6a2977fa223529dab.tar.gz
crawl-ref-a7b66b498e0ba43781a1a9e6a2977fa223529dab.zip
Drop pointless empty lines after or before a brace.
I left them only where the contents is not indented, like in a namespace or a template.
Diffstat (limited to 'crawl-ref/source/stairs.cc')
-rw-r--r--crawl-ref/source/stairs.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/stairs.cc b/crawl-ref/source/stairs.cc
index aa9569ed4c..2ecf9d21f5 100644
--- a/crawl-ref/source/stairs.cc
+++ b/crawl-ref/source/stairs.cc
@@ -1086,7 +1086,6 @@ void down_stairs(dungeon_feature_type force_stair, bool force_known_shaft)
// quick-healing stopovers.
if (crawl_state.game_is_zotdef())
start_delay(DELAY_UNINTERRUPTIBLE, 5);
-
}
static bool _any_glowing_mold()