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authorAdam Borowski <kilobyte@angband.pl>2012-07-11 14:02:31 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-07-11 14:02:31 +0200
commit0c8f6b4214ac63ec9eb54968d21f38be997a9981 (patch)
tree3d4dfca181aa62497e73b759a6c9235d53f196f7 /crawl-ref/source/startup.cc
parent77587839e0e17de5b94c9a0431dd0c0692efa76a (diff)
downloadcrawl-ref-0c8f6b4214ac63ec9eb54968d21f38be997a9981.tar.gz
crawl-ref-0c8f6b4214ac63ec9eb54968d21f38be997a9981.zip
Drop the code for displaying/handling/etc secret doors.
Diffstat (limited to 'crawl-ref/source/startup.cc')
-rw-r--r--crawl-ref/source/startup.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/startup.cc b/crawl-ref/source/startup.cc
index 7a4832c8a1..cee120c4a6 100644
--- a/crawl-ref/source/startup.cc
+++ b/crawl-ref/source/startup.cc
@@ -292,10 +292,6 @@ static void _post_init(bool newc)
// for new hints mode games also the items.
zap_los_monsters(Hints.hints_events[HINT_SEEN_FIRST_OBJECT]);
- // For a newly started hints mode, turn secret doors into normal ones.
- if (crawl_state.game_is_hints())
- hints_zap_secret_doors();
-
if (crawl_state.game_is_zotdef())
fully_map_level();
}