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authorNeil Moore <neil@s-z.org>2013-06-06 21:08:16 -0400
committerNeil Moore <neil@s-z.org>2013-06-06 21:09:11 -0400
commit0f56f737304c90b0d8921a092d48e3ccf3771aa1 (patch)
treee28957cef591c6d17b376c38d53fe8a1400bf89e /crawl-ref/source/startup.cc
parente03bc23d4ededba17495d25e5495a0ca829f68a9 (diff)
downloadcrawl-ref-0f56f737304c90b0d8921a092d48e3ccf3771aa1.tar.gz
crawl-ref-0f56f737304c90b0d8921a092d48e3ccf3771aa1.zip
Don't crash on startup.
We can't redraw the screen before the level is loaded.
Diffstat (limited to 'crawl-ref/source/startup.cc')
-rw-r--r--crawl-ref/source/startup.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/startup.cc b/crawl-ref/source/startup.cc
index 64f870e4ff..f34585d55d 100644
--- a/crawl-ref/source/startup.cc
+++ b/crawl-ref/source/startup.cc
@@ -224,8 +224,8 @@ static void _post_init(bool newc)
level_id old_level;
old_level.branch = NUM_BRANCHES;
- handle_terminal_resize(true); // resize HUD now that we know player species
- // and game mode
+ handle_terminal_resize(false); // resize HUD now that we know player
+ // species and game mode
load_level(you.entering_level ? you.transit_stair : DNGN_STONE_STAIRS_DOWN_I,
you.entering_level ? LOAD_ENTER_LEVEL :