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authorNeil Moore <neil@s-z.org>2014-04-14 02:58:45 -0400
committerNeil Moore <neil@s-z.org>2014-04-14 03:18:12 -0400
commit248eb57cf377b191ebf77f812cc1866aaa404235 (patch)
treeb13c771dce077df6f2935b3d333a173b600ddcc0 /crawl-ref/source/startup.cc
parentc0ff181526c360bfdb38f025a4ebc5dbdac1aec2 (diff)
downloadcrawl-ref-248eb57cf377b191ebf77f812cc1866aaa404235.tar.gz
crawl-ref-248eb57cf377b191ebf77f812cc1866aaa404235.zip
Fix NOWIZARD compilation (#8369).
The CLua console and --no-save were partially but not completely contained in #ifdef WIZARD. Make them both work without WIZARD.
Diffstat (limited to 'crawl-ref/source/startup.cc')
-rw-r--r--crawl-ref/source/startup.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/startup.cc b/crawl-ref/source/startup.cc
index e963125d4d..3f4b301adb 100644
--- a/crawl-ref/source/startup.cc
+++ b/crawl-ref/source/startup.cc
@@ -241,9 +241,11 @@ static void _post_init(bool newc)
// Debug compiles display a lot of "hidden" information, so we auto-wiz.
you.wizard = true;
#endif
+#ifdef WIZARD
// Save-less games are pointless except for tests.
if (Options.no_save)
you.wizard = true;
+#endif
init_properties();
burden_change();