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author | Raphael Langella <raphael.langella@gmail.com> | 2013-11-30 00:12:02 +0100 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2013-11-30 00:41:16 +0100 |
commit | 8471a022e76bae39918ba6eaa1fbbab5c7ceb64f (patch) | |
tree | 8baf38a5af7637040801a09604cb7519040cf209 /crawl-ref/source/startup.cc | |
parent | cf2260f169a7bf134e63f2d08526739656ca7716 (diff) | |
download | crawl-ref-8471a022e76bae39918ba6eaa1fbbab5c7ceb64f.tar.gz crawl-ref-8471a022e76bae39918ba6eaa1fbbab5c7ceb64f.zip |
Delay more prompt until level has finished loading.
Getting a more prompt during level load results in a screen only partially
updated and looking really bugged. It's especially bad since it happened
during loading tutorial levels which is the very first thing many new player
see. It also happened when entering a level with an announce portal. If there
are more cases, I didn't test them.
Diffstat (limited to 'crawl-ref/source/startup.cc')
-rw-r--r-- | crawl-ref/source/startup.cc | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/crawl-ref/source/startup.cc b/crawl-ref/source/startup.cc index f5ea04e319..bf3eeea8ce 100644 --- a/crawl-ref/source/startup.cc +++ b/crawl-ref/source/startup.cc @@ -311,11 +311,6 @@ static void _post_init(bool newc) viewwindow(); activate_notes(true); - - // XXX: And run Lua map postludes for D:1. Kinda hacky, it shouldn't really - // be here. - if (newc) - run_map_epilogues(); } #ifndef DGAMELAUNCH |