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authorRaphael Langella <raphael.langella@gmail.com>2013-11-30 00:12:02 +0100
committerRaphael Langella <raphael.langella@gmail.com>2013-11-30 00:41:16 +0100
commit8471a022e76bae39918ba6eaa1fbbab5c7ceb64f (patch)
tree8baf38a5af7637040801a09604cb7519040cf209 /crawl-ref/source/startup.cc
parentcf2260f169a7bf134e63f2d08526739656ca7716 (diff)
downloadcrawl-ref-8471a022e76bae39918ba6eaa1fbbab5c7ceb64f.tar.gz
crawl-ref-8471a022e76bae39918ba6eaa1fbbab5c7ceb64f.zip
Delay more prompt until level has finished loading.
Getting a more prompt during level load results in a screen only partially updated and looking really bugged. It's especially bad since it happened during loading tutorial levels which is the very first thing many new player see. It also happened when entering a level with an announce portal. If there are more cases, I didn't test them.
Diffstat (limited to 'crawl-ref/source/startup.cc')
-rw-r--r--crawl-ref/source/startup.cc5
1 files changed, 0 insertions, 5 deletions
diff --git a/crawl-ref/source/startup.cc b/crawl-ref/source/startup.cc
index f5ea04e319..bf3eeea8ce 100644
--- a/crawl-ref/source/startup.cc
+++ b/crawl-ref/source/startup.cc
@@ -311,11 +311,6 @@ static void _post_init(bool newc)
viewwindow();
activate_notes(true);
-
- // XXX: And run Lua map postludes for D:1. Kinda hacky, it shouldn't really
- // be here.
- if (newc)
- run_map_epilogues();
}
#ifndef DGAMELAUNCH