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author | Adam Borowski <kilobyte@angband.pl> | 2012-08-31 00:44:20 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-08-31 00:44:20 +0200 |
commit | a9eeb4a370e85069c25286e5cedc9682d5d04b2e (patch) | |
tree | 450c0ccd5f5353553d5b96edee2850623dffcc03 /crawl-ref/source/startup.cc | |
parent | 57aec7d2a0ae1095fb1babd8f0fcc276927bf8e5 (diff) | |
parent | 35613e094ca5d0be028ee9261afebf3e35faa563 (diff) | |
download | crawl-ref-a9eeb4a370e85069c25286e5cedc9682d5d04b2e.tar.gz crawl-ref-a9eeb4a370e85069c25286e5cedc9682d5d04b2e.zip |
Merge branch 'master' into glasnost
Yay for conflicts galore (wax removal, std:: purge, tileidx changes).
Diffstat (limited to 'crawl-ref/source/startup.cc')
-rw-r--r-- | crawl-ref/source/startup.cc | 48 |
1 files changed, 23 insertions, 25 deletions
diff --git a/crawl-ref/source/startup.cc b/crawl-ref/source/startup.cc index cee120c4a6..d96acfe002 100644 --- a/crawl-ref/source/startup.cc +++ b/crawl-ref/source/startup.cc @@ -95,8 +95,7 @@ static void _initialize() // Empty messaging string. info[0] = 0; - for (int i = 0; i < MAX_MONSTERS; ++i) - menv[i].reset(); + reset_all_monsters(); igrd.init(NON_ITEM); mgrd.init(NON_MONSTER); @@ -117,7 +116,7 @@ static void _initialize() && crawl_state.title_screen) { tiles.draw_title(); - tiles.update_title_msg("Loading Databases..."); + tiles.update_title_msg("Loading databases..."); } #endif @@ -125,7 +124,7 @@ static void _initialize() databaseSystemInit(); #ifdef USE_TILE_LOCAL if (crawl_state.title_screen) - tiles.update_title_msg("Loading Spells and Features..."); + tiles.update_title_msg("Loading spells and features..."); #endif init_feat_desc_cache(); @@ -253,7 +252,7 @@ static void _post_init(bool newc) #ifdef CLUA_BINDINGS clua.runhook("chk_startgame", "b", newc); - std::string yname = you.your_name; // XXX: what's this for? + string yname = you.your_name; // XXX: what's this for? read_init_file(true); Options.fixup_options(); you.your_name = yname; @@ -321,7 +320,7 @@ static void _construct_game_modes_menu(MenuScroller* menu) #else TextItem* tmp = NULL; #endif - std::string text; + string text; #ifdef USE_TILE_LOCAL tmp = new TextTileItem(); @@ -472,7 +471,7 @@ static void _construct_game_modes_menu(MenuScroller* menu) } static void _construct_save_games_menu(MenuScroller* menu, - const std::vector<player_save_info>& chars) + const vector<player_save_info>& chars) { if (chars.empty()) { @@ -480,9 +479,9 @@ static void _construct_save_games_menu(MenuScroller* menu, return; } - std::string text; + string text; - std::vector<player_save_info>::iterator it; + vector<player_save_info>::iterator it; for (unsigned int i = 0; i < chars.size(); ++i) { #ifdef USE_TILE_LOCAL @@ -505,9 +504,8 @@ static void _construct_save_games_menu(MenuScroller* menu, } } -// Should probably use some std::find invocation instead. -static int _find_save(const std::vector<player_save_info>& chars, - const std::string& name) +// Should probably use some find invocation instead. +static int _find_save(const vector<player_save_info>& chars, const string& name) { for (int i = 0; i < static_cast<int>(chars.size()); ++i) if (chars[i].name == name) @@ -536,7 +534,7 @@ static void _show_startup_menu(newgame_def* ng_choice, const newgame_def& defaults) { again: - std::vector<player_save_info> chars = find_all_saved_characters(); + vector<player_save_info> chars = find_all_saved_characters(); const int num_saves = chars.size(); const int num_modes = NUM_GAME_TYPE; static int type = GAME_TYPE_UNSPECIFIED; @@ -547,13 +545,13 @@ again: const int max_col = get_number_of_cols(); #endif const int max_line = get_number_of_lines(); - const int help_start = std::min(GAME_MODES_START_Y + num_to_lines(num_saves + num_modes) + 2, - max_line - NUM_MISC_LINES + 1); + const int help_start = min(GAME_MODES_START_Y + num_to_lines(num_saves + num_modes) + 2, + max_line - NUM_MISC_LINES + 1); const int help_end = help_start + NUM_HELP_LINES + 1; const int game_mode_bottom = GAME_MODES_START_Y + num_to_lines(num_modes); - const int game_save_top = help_start - 2 - num_to_lines(std::min(2, num_saves)); - const int save_games_start_y = std::min<int>(game_mode_bottom, game_save_top); + const int game_save_top = help_start - 2 - num_to_lines(min(2, num_saves)); + const int save_games_start_y = min<int>(game_mode_bottom, game_save_top); clrscr(); PrecisionMenu menu; @@ -599,11 +597,11 @@ again: } tmp = new NoSelectTextItem(); - std::string text = "Use the up/down keys to select the type of game " - "or load a character.\n" - "You can type your name; if you leave it blank " - "you will be asked later.\n" - "Press Enter to start"; + string text = "Use the up/down keys to select the type of game or load a " + "character.\n" + "You can type your name; if you leave it blank you will be " + "asked later.\n" + "Press Enter to start"; // TODO: this should include a description of that character. if (_game_defined(defaults)) text += ", Tab to repeat the last game's choice"; @@ -644,7 +642,7 @@ again: // Draw legal info etc opening_screen(); - std::string input_string = defaults.name; + string input_string = defaults.name; // If the game filled in a complete name, the user will // usually want to enter a new name instead of adding @@ -788,7 +786,7 @@ again: } } // we had a significant action! - std::vector<MenuItem*> selected = menu.get_selected_items(); + vector<MenuItem*> selected = menu.get_selected_items(); if (selected.empty()) { // Uninteresting action, poll a new key @@ -877,7 +875,7 @@ static void _choose_arena_teams(newgame_def* choice, bool startup_step() { - std::string name; + string name; _initialize(); |