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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-29 00:54:15 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-29 00:54:15 +0000 |
commit | 86bae0c1a3a28bc81c0fb66576e63c0a965c292c (patch) | |
tree | 360f93338d3a9978c03842451c494765f221d471 /crawl-ref/source/stash.cc | |
parent | 4df1ff7d51ee4c57b53af69e9f5e7db3ee72ab1a (diff) | |
download | crawl-ref-86bae0c1a3a28bc81c0fb66576e63c0a965c292c.tar.gz crawl-ref-86bae0c1a3a28bc81c0fb66576e63c0a965c292c.zip |
Prevent shafts from being created in corridors, at least until
around dungeon level 7.
Rename ROCK_STAIRS to ESCAPE_HATCH, as well as the corresponding
function, since I think that the escape hatches are such a cool
concept that we won't be going back, and the current coding name
is a bit confusing.
Clean up dungeon.cc. I'll probably have to add stuff into our
new conventions file as I've been making up a lot of new rules
in trying to make the code more readable. (Rules concerning
nested brackets, and function indentation, etc.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3927 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/stash.cc')
-rw-r--r-- | crawl-ref/source/stash.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/stash.cc b/crawl-ref/source/stash.cc index c1007cc320..2a2e47ee0c 100644 --- a/crawl-ref/source/stash.cc +++ b/crawl-ref/source/stash.cc @@ -245,8 +245,8 @@ bool Stash::is_boring_feature(dungeon_feature_type feat) case DNGN_LAVA: case DNGN_OPEN_DOOR: case DNGN_STONE_STAIRS_DOWN_I: case DNGN_STONE_STAIRS_DOWN_II: case DNGN_STONE_STAIRS_DOWN_III: case DNGN_STONE_STAIRS_UP_I: case DNGN_STONE_STAIRS_UP_II: - case DNGN_STONE_STAIRS_UP_III: case DNGN_ROCK_STAIRS_DOWN: - case DNGN_ROCK_STAIRS_UP: case DNGN_ENTER_SHOP: + case DNGN_STONE_STAIRS_UP_III: case DNGN_ESCAPE_HATCH_DOWN: + case DNGN_ESCAPE_HATCH_UP: case DNGN_ENTER_SHOP: case DNGN_UNDISCOVERED_TRAP: return (true); default: |