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authorAdam Borowski <kilobyte@angband.pl>2011-12-28 02:43:54 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-12-28 02:43:54 +0100
commit7b3785d07791141787a0eac6137cb5c98e1d210c (patch)
treeeee9a6aa9715f1569fddc102a15f578df2138902 /crawl-ref/source/stash.h
parent2cf8a18928f1c553efb5dffb1ab5b76b50731370 (diff)
parentefb6b1fd7b0c5027acd6d6ecede9bb34dfbea356 (diff)
downloadcrawl-ref-7b3785d07791141787a0eac6137cb5c98e1d210c.tar.gz
crawl-ref-7b3785d07791141787a0eac6137cb5c98e1d210c.zip
Merge branch 'master' into portal_branches
Diffstat (limited to 'crawl-ref/source/stash.h')
-rw-r--r--crawl-ref/source/stash.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/crawl-ref/source/stash.h b/crawl-ref/source/stash.h
index 5bb3cd1763..7f7078bc3c 100644
--- a/crawl-ref/source/stash.h
+++ b/crawl-ref/source/stash.h
@@ -97,14 +97,6 @@ private:
std::vector<item_def> items;
- /*
- * If true (the default), the stash-tracker is a lot more likely to consider
- * squares that the player is not standing on as correctly-verified. This
- * will lead to cleaner dumps, but the chance of stashes not accurately
- * reflecting what's in the dungeon also increases.
- */
- static bool aggressive_verify;
-
static bool are_items_same(const item_def &, const item_def &);
friend class LevelStashes;