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author | Adam Borowski <kilobyte@angband.pl> | 2013-11-14 17:21:58 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-11-15 21:03:43 +0100 |
commit | 04ab49bde8bfadd87c7897b3319238b1da561812 (patch) | |
tree | afd986d551f519de290313bb485d0ee1bfa743c2 /crawl-ref/source/state.cc | |
parent | 51aa1dcc06634d7d1851e964ac63b3c1fca3e1cf (diff) | |
download | crawl-ref-04ab49bde8bfadd87c7897b3319238b1da561812.tar.gz crawl-ref-04ab49bde8bfadd87c7897b3319238b1da561812.zip |
Drop unnecessary parentheses from return statements.
Diffstat (limited to 'crawl-ref/source/state.cc')
-rw-r--r-- | crawl-ref/source/state.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/state.cc b/crawl-ref/source/state.cc index d2c41f3fbd..87911324f0 100644 --- a/crawl-ref/source/state.cc +++ b/crawl-ref/source/state.cc @@ -83,7 +83,7 @@ bool game_state::is_replaying_keys() const bool game_state::is_repeating_cmd() const { - return (repeat_cmd != CMD_NO_CMD); + return repeat_cmd != CMD_NO_CMD; } void game_state::cancel_cmd_repeat(string reason) @@ -320,7 +320,7 @@ bool game_state::is_god_acting() const ASSERT(!(god_act.depth == 0 && god_act.which_god != GOD_NO_GOD)); ASSERT(!(god_act.depth == 0 && !god_act_stack.empty())); - return (god_act.depth > 0); + return god_act.depth > 0; } bool game_state::is_god_retribution() const @@ -401,7 +401,7 @@ vector<god_act_state> game_state::other_gods_acting() const bool game_state::is_mon_acting() const { - return (mon_act != NULL); + return mon_act != NULL; } monster* game_state::which_mon_acting() const @@ -539,7 +539,7 @@ void game_state::dump() bool game_state::player_is_dead() const { - return (updating_scores && !need_save); + return updating_scores && !need_save; } bool game_state::game_standard_levelgen() const @@ -550,7 +550,7 @@ bool game_state::game_standard_levelgen() const bool game_state::game_is_normal() const { ASSERT(type < NUM_GAME_TYPE); - return (type == GAME_TYPE_NORMAL || type == GAME_TYPE_UNSPECIFIED); + return type == GAME_TYPE_NORMAL || type == GAME_TYPE_UNSPECIFIED; } bool game_state::game_is_tutorial() const |