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author | Adam Borowski <kilobyte@angband.pl> | 2012-05-23 04:10:17 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-05-23 11:32:39 +0200 |
commit | 3127817f6a8e6b40144d23aa3d35bbd71d48b4a0 (patch) | |
tree | b07d3970633f8843e06cf0d47765eaec489e1a20 /crawl-ref/source/state.cc | |
parent | b2ae569f3f3845677b3597d3d8dbeb7693a84d68 (diff) | |
download | crawl-ref-3127817f6a8e6b40144d23aa3d35bbd71d48b4a0.tar.gz crawl-ref-3127817f6a8e6b40144d23aa3d35bbd71d48b4a0.zip |
Remove a good deal of header inclusion.
These accumulate but never get removed; no wonder compilation times keep
rising.
The includes.sh script has lots of false negatives (and positives...), and
can't check .h files which cause the biggest slowdown, it'd be nice to run
multidelta on those somehow.
Diffstat (limited to 'crawl-ref/source/state.cc')
-rw-r--r-- | crawl-ref/source/state.cc | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/state.cc b/crawl-ref/source/state.cc index 4646784d2d..065e7943e4 100644 --- a/crawl-ref/source/state.cc +++ b/crawl-ref/source/state.cc @@ -20,7 +20,6 @@ #include "religion.h" #include "showsymb.h" #include "state.h" -#include "target.h" #include "hints.h" game_state::game_state() |