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authorAdam Borowski <kilobyte@angband.pl>2012-04-14 00:54:38 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-04-14 00:54:38 +0200
commit64c133e5dc209f5126ca46b8aba4b7307cc45aef (patch)
tree33e6c553edfc5e5cb947a840d6ada61b7f912912 /crawl-ref/source/state.cc
parent70afa706fbb8ccdc59c6c4c32c50776800076354 (diff)
downloadcrawl-ref-64c133e5dc209f5126ca46b8aba4b7307cc45aef.tar.gz
crawl-ref-64c133e5dc209f5126ca46b8aba4b7307cc45aef.zip
Remove the now-unused code for emergency saves.
If we want them back for assertions, it'd be far better to save _before_ going into the crash handler.
Diffstat (limited to 'crawl-ref/source/state.cc')
-rw-r--r--crawl-ref/source/state.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/state.cc b/crawl-ref/source/state.cc
index e9a7218433..4646784d2d 100644
--- a/crawl-ref/source/state.cc
+++ b/crawl-ref/source/state.cc
@@ -24,7 +24,7 @@
#include "hints.h"
game_state::game_state()
- : game_crashed(false), game_wants_emergency_save(false),
+ : game_crashed(false),
mouse_enabled(false), waiting_for_command(false),
terminal_resized(false), last_winch(0), io_inited(false),
need_save(false),