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author | Adam Borowski <kilobyte@angband.pl> | 2012-04-14 00:54:38 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-04-14 00:54:38 +0200 |
commit | 64c133e5dc209f5126ca46b8aba4b7307cc45aef (patch) | |
tree | 33e6c553edfc5e5cb947a840d6ada61b7f912912 /crawl-ref/source/state.cc | |
parent | 70afa706fbb8ccdc59c6c4c32c50776800076354 (diff) | |
download | crawl-ref-64c133e5dc209f5126ca46b8aba4b7307cc45aef.tar.gz crawl-ref-64c133e5dc209f5126ca46b8aba4b7307cc45aef.zip |
Remove the now-unused code for emergency saves.
If we want them back for assertions, it'd be far better to save _before_
going into the crash handler.
Diffstat (limited to 'crawl-ref/source/state.cc')
-rw-r--r-- | crawl-ref/source/state.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/state.cc b/crawl-ref/source/state.cc index e9a7218433..4646784d2d 100644 --- a/crawl-ref/source/state.cc +++ b/crawl-ref/source/state.cc @@ -24,7 +24,7 @@ #include "hints.h" game_state::game_state() - : game_crashed(false), game_wants_emergency_save(false), + : game_crashed(false), mouse_enabled(false), waiting_for_command(false), terminal_resized(false), last_winch(0), io_inited(false), need_save(false), |