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authorRaphael Langella <raphael.langella@gmail.com>2010-12-24 00:59:13 +0100
committerRaphael Langella <raphael.langella@gmail.com>2010-12-24 01:18:34 +0100
commit140642ffb051b5d55a97728c654b5cbeaa243c68 (patch)
treefb8e51f0b7ec97c7b77f0ebdcfef3c467f564372 /crawl-ref/source/state.h
parentae8da757dfc46e152742e1591dcd0e3ca341c51d (diff)
downloadcrawl-ref-140642ffb051b5d55a97728c654b5cbeaa243c68.tar.gz
crawl-ref-140642ffb051b5d55a97728c654b5cbeaa243c68.zip
Replace the tile_title_screen option by tile_skip_title.
The title screen is always displayed. The option only controls wether or not to wait for a key when databases have finished loading.
Diffstat (limited to 'crawl-ref/source/state.h')
-rw-r--r--crawl-ref/source/state.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/state.h b/crawl-ref/source/state.h
index 6d52e43bbd..334d97e22a 100644
--- a/crawl-ref/source/state.h
+++ b/crawl-ref/source/state.h
@@ -92,6 +92,8 @@ struct game_state
// This is global because the monster pane uses this when
// drawing.
bool mlist_targeting;
+#else
+ bool title_screen;
#endif
// Range beyond which view should be darkend, -1 == disabled.