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author | Raphael Langella <raphael.langella@gmail.com> | 2010-12-24 00:59:13 +0100 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2010-12-24 01:18:34 +0100 |
commit | 140642ffb051b5d55a97728c654b5cbeaa243c68 (patch) | |
tree | fb8e51f0b7ec97c7b77f0ebdcfef3c467f564372 /crawl-ref/source/state.h | |
parent | ae8da757dfc46e152742e1591dcd0e3ca341c51d (diff) | |
download | crawl-ref-140642ffb051b5d55a97728c654b5cbeaa243c68.tar.gz crawl-ref-140642ffb051b5d55a97728c654b5cbeaa243c68.zip |
Replace the tile_title_screen option by tile_skip_title.
The title screen is always displayed. The option only controls wether or not
to wait for a key when databases have finished loading.
Diffstat (limited to 'crawl-ref/source/state.h')
-rw-r--r-- | crawl-ref/source/state.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/state.h b/crawl-ref/source/state.h index 6d52e43bbd..334d97e22a 100644 --- a/crawl-ref/source/state.h +++ b/crawl-ref/source/state.h @@ -92,6 +92,8 @@ struct game_state // This is global because the monster pane uses this when // drawing. bool mlist_targeting; +#else + bool title_screen; #endif // Range beyond which view should be darkend, -1 == disabled. |