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authorAdam Borowski <kilobyte@angband.pl>2010-09-04 11:25:41 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-09-04 11:25:41 +0200
commit390e44ca6bb7531413d1bb6c09224b83fede1f3a (patch)
treed91040bbb464d9389c060435ed9145821f90aec8 /crawl-ref/source/state.h
parent8802e6fce94fcd17642bcb92945fbdd7f5edfa39 (diff)
downloadcrawl-ref-390e44ca6bb7531413d1bb6c09224b83fede1f3a.tar.gz
crawl-ref-390e44ca6bb7531413d1bb6c09224b83fede1f3a.zip
Merge TAG_YOU_*, split out TAG_CHR.
No chunk bears multiple tags anymore. Splitting out the basic char data eliminated the need to allow loading only certain parts of the main subfile/chunk.
Diffstat (limited to 'crawl-ref/source/state.h')
-rw-r--r--crawl-ref/source/state.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/state.h b/crawl-ref/source/state.h
index 8ae02d68e9..26c7832e9f 100644
--- a/crawl-ref/source/state.h
+++ b/crawl-ref/source/state.h
@@ -100,6 +100,9 @@ struct game_state
// Any changes to macros that need to be changed?
bool unsaved_macros;
+ // Version of the last character save.
+ int minorVersion;
+
protected:
void reset_cmd_repeat();
void reset_cmd_again();