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author | Adam Borowski <kilobyte@angband.pl> | 2012-04-14 00:54:38 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-04-14 00:54:38 +0200 |
commit | 64c133e5dc209f5126ca46b8aba4b7307cc45aef (patch) | |
tree | 33e6c553edfc5e5cb947a840d6ada61b7f912912 /crawl-ref/source/state.h | |
parent | 70afa706fbb8ccdc59c6c4c32c50776800076354 (diff) | |
download | crawl-ref-64c133e5dc209f5126ca46b8aba4b7307cc45aef.tar.gz crawl-ref-64c133e5dc209f5126ca46b8aba4b7307cc45aef.zip |
Remove the now-unused code for emergency saves.
If we want them back for assertions, it'd be far better to save _before_
going into the crash handler.
Diffstat (limited to 'crawl-ref/source/state.h')
-rw-r--r-- | crawl-ref/source/state.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/state.h b/crawl-ref/source/state.h index c5939ae37d..db37835a42 100644 --- a/crawl-ref/source/state.h +++ b/crawl-ref/source/state.h @@ -33,10 +33,6 @@ struct game_state bool game_crashed; // The game crashed and is now in the process of // dumping crash info. - // An assert was triggered, but an emergency save here should be possible - // without corruption. - bool game_wants_emergency_save; - bool mouse_enabled; // True if mouse input is currently relevant. bool waiting_for_command; // True when the game is waiting for a command. |