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authorAdam Borowski <kilobyte@angband.pl>2012-04-14 00:54:38 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-04-14 00:54:38 +0200
commit64c133e5dc209f5126ca46b8aba4b7307cc45aef (patch)
tree33e6c553edfc5e5cb947a840d6ada61b7f912912 /crawl-ref/source/state.h
parent70afa706fbb8ccdc59c6c4c32c50776800076354 (diff)
downloadcrawl-ref-64c133e5dc209f5126ca46b8aba4b7307cc45aef.tar.gz
crawl-ref-64c133e5dc209f5126ca46b8aba4b7307cc45aef.zip
Remove the now-unused code for emergency saves.
If we want them back for assertions, it'd be far better to save _before_ going into the crash handler.
Diffstat (limited to 'crawl-ref/source/state.h')
-rw-r--r--crawl-ref/source/state.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/state.h b/crawl-ref/source/state.h
index c5939ae37d..db37835a42 100644
--- a/crawl-ref/source/state.h
+++ b/crawl-ref/source/state.h
@@ -33,10 +33,6 @@ struct game_state
bool game_crashed; // The game crashed and is now in the process of
// dumping crash info.
- // An assert was triggered, but an emergency save here should be possible
- // without corruption.
- bool game_wants_emergency_save;
-
bool mouse_enabled; // True if mouse input is currently relevant.
bool waiting_for_command; // True when the game is waiting for a command.