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author | Robert Vollmert <rvollmert@gmx.net> | 2010-04-27 16:03:20 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2010-04-27 17:11:06 +0200 |
commit | 931c3e11d20fbe70dbb13ff63f97067d74cb9f48 (patch) | |
tree | 96543de54aa3c6ba29d31ef0b817aff363f2cb77 /crawl-ref/source/state.h | |
parent | ae5148397e2bb728e32221cf7e359f9d20688ace (diff) | |
download | crawl-ref-931c3e11d20fbe70dbb13ff63f97067d74cb9f48.tar.gz crawl-ref-931c3e11d20fbe70dbb13ff63f97067d74cb9f48.zip |
Unify startup menu with rest of character choice.
Game type is now also stored in newgame_def, and crawl remembers
the last choice.
We could now easily add a Tab key to the startup menu that
functions like the species choice Tab but that includes
filling out the same name.
Diffstat (limited to 'crawl-ref/source/state.h')
-rw-r--r-- | crawl-ref/source/state.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/crawl-ref/source/state.h b/crawl-ref/source/state.h index fec8902fc9..a55c8129e1 100644 --- a/crawl-ref/source/state.h +++ b/crawl-ref/source/state.h @@ -13,15 +13,6 @@ class monsters; class mon_acting; -enum game_type -{ - GAME_TYPE_NORMAL, - GAME_TYPE_TUTORIAL, - GAME_TYPE_ARENA, - GAME_TYPE_SPRINT, - NUM_GAME_TYPE -}; - struct god_act_state { public: |