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authorRobert Vollmert <rvollmert@gmx.net>2010-04-27 16:03:20 +0200
committerRobert Vollmert <rvollmert@gmx.net>2010-04-27 17:11:06 +0200
commit931c3e11d20fbe70dbb13ff63f97067d74cb9f48 (patch)
tree96543de54aa3c6ba29d31ef0b817aff363f2cb77 /crawl-ref/source/state.h
parentae5148397e2bb728e32221cf7e359f9d20688ace (diff)
downloadcrawl-ref-931c3e11d20fbe70dbb13ff63f97067d74cb9f48.tar.gz
crawl-ref-931c3e11d20fbe70dbb13ff63f97067d74cb9f48.zip
Unify startup menu with rest of character choice.
Game type is now also stored in newgame_def, and crawl remembers the last choice. We could now easily add a Tab key to the startup menu that functions like the species choice Tab but that includes filling out the same name.
Diffstat (limited to 'crawl-ref/source/state.h')
-rw-r--r--crawl-ref/source/state.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/crawl-ref/source/state.h b/crawl-ref/source/state.h
index fec8902fc9..a55c8129e1 100644
--- a/crawl-ref/source/state.h
+++ b/crawl-ref/source/state.h
@@ -13,15 +13,6 @@
class monsters;
class mon_acting;
-enum game_type
-{
- GAME_TYPE_NORMAL,
- GAME_TYPE_TUTORIAL,
- GAME_TYPE_ARENA,
- GAME_TYPE_SPRINT,
- NUM_GAME_TYPE
-};
-
struct god_act_state
{
public: