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authorChris Campbell <chriscampbell89@gmail.com>2013-12-09 12:41:17 +0000
committerChris Campbell <chriscampbell89@gmail.com>2013-12-10 15:37:22 +0000
commit9ff65a6a82d6c134e5ba0459042672e51d0cf3b5 (patch)
tree28aea7cf8bd59c2c5dafe4d877586c8fc901444f /crawl-ref/source/state.h
parent8fe954617de510e6e1666c5bf5f024c737d2ca4c (diff)
downloadcrawl-ref-9ff65a6a82d6c134e5ba0459042672e51d0cf3b5.tar.gz
crawl-ref-9ff65a6a82d6c134e5ba0459042672e51d0cf3b5.zip
Fix spelling of "targeting" (#7837)
See Mantis for discussion.
Diffstat (limited to 'crawl-ref/source/state.h')
-rw-r--r--crawl-ref/source/state.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/state.h b/crawl-ref/source/state.h
index 34cb87c459..0a240775a4 100644
--- a/crawl-ref/source/state.h
+++ b/crawl-ref/source/state.h
@@ -92,10 +92,10 @@ struct game_state
bool viewport_monster_hp;
#ifndef USE_TILE_LOCAL
- // Are we currently targetting using the mlist?
+ // Are we currently targeting using the mlist?
// This is global because the monster pane uses this when
// drawing.
- bool mlist_targetting;
+ bool mlist_targeting;
#else
bool title_screen;
#endif