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authorAdam Borowski <kilobyte@angband.pl>2012-03-29 11:29:26 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-03-29 11:29:26 +0200
commitb65c0c250055b6b981a596c6369db8fef670e04f (patch)
tree7da5ac3f1e50fbe2be901e3052a498df808cce81 /crawl-ref/source/state.h
parent64e714e54be29f77fb7fc456214b98ee03e6b239 (diff)
downloadcrawl-ref-b65c0c250055b6b981a596c6369db8fef670e04f.tar.gz
crawl-ref-b65c0c250055b6b981a596c6369db8fef670e04f.zip
A bit of debug info about loaded translations, to help investigate CDO.
Somehow, they fail to load there, and I can't seem to be able to reproduce that locally, even in DGL mode.
Diffstat (limited to 'crawl-ref/source/state.h')
-rw-r--r--crawl-ref/source/state.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/state.h b/crawl-ref/source/state.h
index c5939ae37d..691b637305 100644
--- a/crawl-ref/source/state.h
+++ b/crawl-ref/source/state.h
@@ -112,6 +112,8 @@ struct game_state
// Version of the last character save.
int minorVersion;
+ std::string language_loaded, db_loaded;
+
protected:
void reset_cmd_repeat();
void reset_cmd_again();