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authorelliptic <hyperelliptical@gmail.com>2014-04-07 13:55:04 -0400
committerelliptic <hyperelliptical@gmail.com>2014-04-07 13:56:46 -0400
commitda4a0999e32825c045062dfcbb2887e6dd0bc3e3 (patch)
treefae492efd30f8394c1be5955a218928bf33c4205 /crawl-ref/source/status.cc
parentd827497410ed5daaedc76ef5a7811998f3c3b6e1 (diff)
downloadcrawl-ref-da4a0999e32825c045062dfcbb2887e6dd0bc3e3.tar.gz
crawl-ref-da4a0999e32825c045062dfcbb2887e6dd0bc3e3.zip
Let @ (and lua) display negative values for poison_survival().
So that players have a way of guessing whether heal wounds might be enough to survive.
Diffstat (limited to 'crawl-ref/source/status.cc')
-rw-r--r--crawl-ref/source/status.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/status.cc b/crawl-ref/source/status.cc
index ff6ce8404c..565aa140a6 100644
--- a/crawl-ref/source/status.cc
+++ b/crawl-ref/source/status.cc
@@ -831,7 +831,7 @@ static void _describe_regen(status_info* inf)
static void _describe_poison(status_info* inf)
{
int pois_perc = (you.hp <= 0) ? 100
- : ((you.hp - poison_survival()) * 100 / you.hp);
+ : ((you.hp - max(0, poison_survival())) * 100 / you.hp);
inf->light_colour = (player_res_poison(false) >= 3
? DARKGREY : _bad_ench_colour(pois_perc, 35, 100));
inf->light_text = "Pois";