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author | Shayne Halvorson <N78291@gmail.com> | 2014-05-10 17:12:49 -0500 |
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committer | reaverb <reaverb.Crawl@gmail.com> | 2014-05-14 22:11:08 -0400 |
commit | e31251231736f9371999ccadea973b450281b6e3 (patch) | |
tree | 9c1a34578a7e7496c46391280afb13f5a0c3e551 /crawl-ref/source/status.cc | |
parent | 3632d78e45e7f7fa2ed87037cc7960c4d4389a32 (diff) | |
download | crawl-ref-e31251231736f9371999ccadea973b450281b6e3.tar.gz crawl-ref-e31251231736f9371999ccadea973b450281b6e3.zip |
Replace corrosion with a temporary effect.
If your equipment would have been corroded under the old system, you now
get a temporary (but stacking) -5 AC and -3 weapon damage. Corrosion
against armour-wearing monsters instead halves their AC.
Committer's notes:
Fixed whitespace and fit to Trunk
Added Corrosion entry to hiscores.cc
The original patch showed the slaying malus on the weapon, which may
be preferable to a status light.
gammafunk noted that ouch.cc iterates over equipment when deciding
when to corrode, this might make less sense under the new system.
-reaverb
Diffstat (limited to 'crawl-ref/source/status.cc')
-rw-r--r-- | crawl-ref/source/status.cc | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/crawl-ref/source/status.cc b/crawl-ref/source/status.cc index ed0cae69ae..ce25d6ead5 100644 --- a/crawl-ref/source/status.cc +++ b/crawl-ref/source/status.cc @@ -176,6 +176,8 @@ static duration_def duration_data[] = LIGHTBLUE, "rElec+", "protected from electricity", "Qazlal is protecting you from electricity." }, { DUR_QAZLAL_AC, false, LIGHTBLUE, "", "protected from physical damage", "Qazlal is protecting you from physical damage." }, + { DUR_CORROSION, false, + RED, "Corr", "corroded equipment", "Your equipment is corroded." }, }; static int duration_index[NUM_DURATIONS]; @@ -305,6 +307,12 @@ bool fill_status_info(int status, status_info* inf) // completing or overriding the defaults set above. switch (status) { + + case DUR_CORROSION: + inf->light_text = make_stringf("Corr (%d)", + (-3 * you.props["corrosion_amount"].get_int())); + break; + case DUR_CONTROL_TELEPORT: if (!allow_control_teleport(true)) inf->light_colour = DARKGREY; |