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authorChris Campbell <chriscampbell89@gmail.com>2013-07-08 12:44:05 +0100
committerChris Campbell <chriscampbell89@gmail.com>2013-07-09 22:51:49 +0100
commit13e74c75a2375367276b806c38f62791a9b98a24 (patch)
tree4b358e049fa3283f220facf81ba638efebdab26b /crawl-ref/source/status.h
parentb6558daefe4317bd3965769dfce37223a27ab1e9 (diff)
downloadcrawl-ref-13e74c75a2375367276b806c38f62791a9b98a24.tar.gz
crawl-ref-13e74c75a2375367276b806c38f62791a9b98a24.zip
Remove player clinging
As a player mechanic, it's almost never relevant and in the few cases where it can be relevant it's quickly obsoleted by fairly common sources of flight, as well as being unnecessarily complicated (no diagonal clinging for some reason?). As a race-specific mechanic it also results in a lot of annoying message spam ("You open the door. You fall off the door.").
Diffstat (limited to 'crawl-ref/source/status.h')
-rw-r--r--crawl-ref/source/status.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/status.h b/crawl-ref/source/status.h
index ed71292f39..95d10894e6 100644
--- a/crawl-ref/source/status.h
+++ b/crawl-ref/source/status.h
@@ -18,7 +18,6 @@ enum status_type
STATUS_ROT,
STATUS_SICK,
STATUS_SPEED,
- STATUS_CLINGING,
STATUS_HOVER,
STATUS_SAGE,
STATUS_STR_ZERO,