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authorAdam Borowski <kilobyte@angband.pl>2013-08-12 17:03:37 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-08-12 17:21:45 +0200
commit65ff1ef470978c29490100d1732bf2b9ce2fb7cd (patch)
treefdead6a4cff4b8297d260c7e5c6a3274debf98b6 /crawl-ref/source/status.h
parenta2beab4cc4edb9b5cad1ce8886e061e404bb0e10 (diff)
downloadcrawl-ref-65ff1ef470978c29490100d1732bf2b9ce2fb7cd.tar.gz
crawl-ref-65ff1ef470978c29490100d1732bf2b9ce2fb7cd.zip
Revert "Remove player clinging".
Minus gargoyle clinging, of course. With monster clinging back, it would be inconsistency for inconsistency sake. Player clinging: * is what people expect spiders to be able to do (if monsters can). Count on bug reports about this. * allows people to learn monster mechanics on their own * is useful in the early game, or later if you don't have that particular spell. People don't tend to lug heavy potions of Flight either. * is actually fun
Diffstat (limited to 'crawl-ref/source/status.h')
-rw-r--r--crawl-ref/source/status.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/status.h b/crawl-ref/source/status.h
index 2d3aec0db9..235d990945 100644
--- a/crawl-ref/source/status.h
+++ b/crawl-ref/source/status.h
@@ -18,6 +18,7 @@ enum status_type
STATUS_ROT,
STATUS_SICK,
STATUS_SPEED,
+ STATUS_CLINGING,
STATUS_HOVER,
STATUS_SAGE,
STATUS_STR_ZERO,