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authorDracoOmega <draco_omega@live.com>2013-02-27 13:38:42 -0330
committerDracoOmega <draco_omega@live.com>2013-03-03 18:36:51 -0330
commit72f3d047aa9c895fba5a28db6dcd34d986baf12c (patch)
tree3978293d78a7579429abd9b579f61013d9ce07fa /crawl-ref/source/status.h
parentbf0e94542fb4c2ba0df094e86d8b992edf4b5515 (diff)
downloadcrawl-ref-72f3d047aa9c895fba5a28db6dcd34d986baf12c.tar.gz
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Change recall to be incremental instead of instant
Instead of gathering all corresponding allies and dumping them instantly on top of you, recall now recalls a single ally every 3-6 aut and continues until all appropriate allies have either been recalled, or recall was attempted on them and failed (possibly because there was no room). This should allow recall to still be a useful logistical tool for transporting your army around while weaking its ability to instantly snipe specific targets.
Diffstat (limited to 'crawl-ref/source/status.h')
-rw-r--r--crawl-ref/source/status.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/status.h b/crawl-ref/source/status.h
index b7c8d41662..b75fc788bf 100644
--- a/crawl-ref/source/status.h
+++ b/crawl-ref/source/status.h
@@ -34,6 +34,7 @@ enum status_type
STATUS_SILENCE,
STATUS_MISSILES,
STATUS_NO_CTELE,
+ STATUS_RECALL,
STATUS_LAST_STATUS = STATUS_NO_CTELE
};