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author | DracoOmega <draco_omega@live.com> | 2013-02-27 13:38:42 -0330 |
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committer | DracoOmega <draco_omega@live.com> | 2013-03-03 18:36:51 -0330 |
commit | 72f3d047aa9c895fba5a28db6dcd34d986baf12c (patch) | |
tree | 3978293d78a7579429abd9b579f61013d9ce07fa /crawl-ref/source/status.h | |
parent | bf0e94542fb4c2ba0df094e86d8b992edf4b5515 (diff) | |
download | crawl-ref-72f3d047aa9c895fba5a28db6dcd34d986baf12c.tar.gz crawl-ref-72f3d047aa9c895fba5a28db6dcd34d986baf12c.zip |
Change recall to be incremental instead of instant
Instead of gathering all corresponding allies and dumping them instantly
on top of you, recall now recalls a single ally every 3-6 aut and continues
until all appropriate allies have either been recalled, or recall was
attempted on them and failed (possibly because there was no room).
This should allow recall to still be a useful logistical tool for
transporting your army around while weaking its ability to instantly
snipe specific targets.
Diffstat (limited to 'crawl-ref/source/status.h')
-rw-r--r-- | crawl-ref/source/status.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/status.h b/crawl-ref/source/status.h index b7c8d41662..b75fc788bf 100644 --- a/crawl-ref/source/status.h +++ b/crawl-ref/source/status.h @@ -34,6 +34,7 @@ enum status_type STATUS_SILENCE, STATUS_MISSILES, STATUS_NO_CTELE, + STATUS_RECALL, STATUS_LAST_STATUS = STATUS_NO_CTELE }; |