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authorAdam Borowski <kilobyte@angband.pl>2011-02-10 11:57:30 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-02-11 03:28:20 +0100
commitd7a3265c2def65f04b88f5b3b67824044636486b (patch)
treec7e49dc8076fc9765a9245cd7497733c851efde1 /crawl-ref/source/status.h
parented3fb14c6335dbd71fcc20074d4e03661aae8718 (diff)
downloadcrawl-ref-d7a3265c2def65f04b88f5b3b67824044636486b.tar.gz
crawl-ref-d7a3265c2def65f04b88f5b3b67824044636486b.zip
Show stat zero disability on the HUD and in a few other places.
It might be already shown by showing the stat in light red, but new players are not likely to know it's so much worse than dark red, and that they are about to die. It's a condition that should be shown everywhere possible.
Diffstat (limited to 'crawl-ref/source/status.h')
-rw-r--r--crawl-ref/source/status.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/status.h b/crawl-ref/source/status.h
index 65d50eb8bd..74e65495ca 100644
--- a/crawl-ref/source/status.h
+++ b/crawl-ref/source/status.h
@@ -19,6 +19,9 @@ enum status_type
STATUS_SICK,
STATUS_SPEED,
STATUS_CLINGING,
+ STATUS_STR_ZERO,
+ STATUS_INT_ZERO,
+ STATUS_DEX_ZERO,
};
struct status_info