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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-03 13:33:58 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-03 13:33:58 +0000
commitcbb4198487aa2b7a3e59d5ad42d29bed2058ebbd (patch)
tree0b07c8eaca284090c82c8794549e7e0c474ec793 /crawl-ref/source/stuff.cc
parentd21e4e79c268f7ed72f3c60b2e566c07047f4bc8 (diff)
downloadcrawl-ref-cbb4198487aa2b7a3e59d5ad42d29bed2058ebbd.tar.gz
crawl-ref-cbb4198487aa2b7a3e59d5ad42d29bed2058ebbd.zip
Change butchering prompt to hopefully be less confusing (BR 2009022).
Also add a key to some kind of butchering help (may need tweaking) and 'b' is yet another synonym for 'c' but will allow Vampires to butcher a corpse they'd otherwise bottle. This only works while the prompt is given, i.e. if always_confirm_butcher is false Vampires will automatically attempt to bottle the blood in a single corpse (unless that is impossible, in which case they'll butcher it instead). Also fix corpses sometimes not being destroyed when drained by a Vampire. (Big oops!) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6366 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/stuff.cc')
-rw-r--r--crawl-ref/source/stuff.cc18
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/stuff.cc b/crawl-ref/source/stuff.cc
index b21e99b2fa..17af5f072e 100644
--- a/crawl-ref/source/stuff.cc
+++ b/crawl-ref/source/stuff.cc
@@ -725,24 +725,24 @@ void redraw_screen(void)
{
if (!crawl_state.need_save)
{
- // if the game hasn't started, don't do much
+ // If the game hasn't started, don't do much.
clrscr();
return;
}
draw_border();
- you.redraw_hit_points = true;
+ you.redraw_hit_points = true;
you.redraw_magic_points = true;
- you.redraw_strength = true;
+ you.redraw_strength = true;
you.redraw_intelligence = true;
- you.redraw_dexterity = true;
+ you.redraw_dexterity = true;
you.redraw_armour_class = true;
- you.redraw_evasion = true;
- you.redraw_gold = true;
- you.redraw_experience = true;
- you.wield_change = true;
- you.redraw_quiver = true;
+ you.redraw_evasion = true;
+ you.redraw_gold = true;
+ you.redraw_experience = true;
+ you.wield_change = true;
+ you.redraw_quiver = true;
set_redraw_status(
REDRAW_LINE_1_MASK | REDRAW_LINE_2_MASK | REDRAW_LINE_3_MASK );