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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-07 23:25:16 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-07 23:25:16 +0000 |
commit | 99578a522dbdc7ae3b19a6ec06c61193bcd08e65 (patch) | |
tree | 5fe01979ad2537458dd1ce059275747be311ee60 /crawl-ref/source/stuff.cc | |
parent | e8a014fe9b602a577e9497ab1b3ef1dd4f50a600 (diff) | |
download | crawl-ref-99578a522dbdc7ae3b19a6ec06c61193bcd08e65.tar.gz crawl-ref-99578a522dbdc7ae3b19a6ec06c61193bcd08e65.zip |
Change floor_property (blood, sanctuary) to flags, and add two new
settings: vault and highlight.
Vault means a grid is part of a vault (set in dungeon.cc), and currently
used to exempt vault grids when shifting labyrinths.
Highlight is a meta flag currently only used to highlight labyrinth
changes on the 'X' map in wizard mode, but I can think of a couple of
other uses, mostly for debugging purposes.
Also replace a few for loops in the lab shift function with
rectangle_iterators.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7414 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/stuff.cc')
-rw-r--r-- | crawl-ref/source/stuff.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/stuff.cc b/crawl-ref/source/stuff.cc index a910cb19d3..6dc6abc4d3 100644 --- a/crawl-ref/source/stuff.cc +++ b/crawl-ref/source/stuff.cc @@ -137,8 +137,9 @@ rectangle_iterator::rectangle_iterator( const coord_def& corner1, rectangle_iterator::rectangle_iterator( int x_border_dist, int y_border_dist ) { - if ( y_border_dist < 0 ) + if (y_border_dist < 0) y_border_dist = x_border_dist; + topleft.set( x_border_dist, y_border_dist ); bottomright.set( GXM - x_border_dist, GYM - y_border_dist ); current = topleft; |