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authorChris Campbell <chriscampbell89@gmail.com>2013-06-17 23:13:05 +0100
committerChris Campbell <chriscampbell89@gmail.com>2013-06-17 23:18:26 +0100
commit095ef86229c4951f78cf5305eaa26feb5db59465 (patch)
tree49baa815d9eb5ef35aba522ceffea653fa2b347d /crawl-ref/source/tag-version.h
parentf51affd27a403bb8b57dfbe2e74deca2b9beb82b (diff)
downloadcrawl-ref-095ef86229c4951f78cf5305eaa26feb5db59465.tar.gz
crawl-ref-095ef86229c4951f78cf5305eaa26feb5db59465.zip
Remove stat death, have stat loss below 0 cause damage instead
Death after spending a while with a stat at 0 no longer occurs, but the negative effects (slowing, significant stat-dependent restrictions) and the recovery period after restoring from 0 still exist, and additional stat loss when below 0 causes some irresistible damage. Actual stat death was rare, slightly spoilery in implementation (in particular the death timer being precisely 90 actions) and the stat zero restrictions remain a pretty good reason to not want to have your stats at zero for any length of time.
Diffstat (limited to 'crawl-ref/source/tag-version.h')
-rw-r--r--crawl-ref/source/tag-version.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/tag-version.h b/crawl-ref/source/tag-version.h
index cc05161a12..8cec740b47 100644
--- a/crawl-ref/source/tag-version.h
+++ b/crawl-ref/source/tag-version.h
@@ -47,6 +47,7 @@ enum tag_minor_version
TAG_MINOR_TRAVEL_ALLY_PACE, // Pace travel to slowest ally setting
TAG_MINOR_AUTOMATIC_MANUALS, // Manuals are now always studied
TAG_MINOR_RM_GARGOYLE_DR, // Gargoyle DR is redundant.
+ TAG_MINOR_STAT_ZERO, // Stat zero doesn't cause death.
NUM_TAG_MINORS,
TAG_MINOR_VERSION = NUM_TAG_MINORS - 1
};