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authorAdam Borowski <kilobyte@angband.pl>2013-11-02 06:48:20 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-11-02 13:44:54 +0100
commit6a31aa9e10181fa0bcdebe7ab263b7e428bd605a (patch)
treec62b9cdb1363bf1eb979f545dd66fa322df4a7b9 /crawl-ref/source/tag-version.h
parentea129f0f56d9dfc1b3abd5653b1737c2a6089684 (diff)
downloadcrawl-ref-6a31aa9e10181fa0bcdebe7ab263b7e428bd605a.tar.gz
crawl-ref-6a31aa9e10181fa0bcdebe7ab263b7e428bd605a.zip
Store the entry level for every branch (rather than just depth).
This allows moving branches around without breaking save compat or at least serious hacks. The portal stack can be probably dropped now: two copies of the same level can't exist anyway.
Diffstat (limited to 'crawl-ref/source/tag-version.h')
-rw-r--r--crawl-ref/source/tag-version.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/tag-version.h b/crawl-ref/source/tag-version.h
index 7cb3688825..3e211207d6 100644
--- a/crawl-ref/source/tag-version.h
+++ b/crawl-ref/source/tag-version.h
@@ -63,6 +63,7 @@ enum tag_minor_version
TAG_MINOR_FIXED_CONSTRICTION, // Corrected a constricting marshalling bug.
TAG_MINOR_SEEDS, // Per-game seeds for deterministic stuff.
TAG_MINOR_ABYSS_BRANCHES, // Spawn abyss monsters from other branches.
+ TAG_MINOR_BRANCH_ENTRY, // Store branch entry point (rather than just depth).
NUM_TAG_MINORS,
TAG_MINOR_VERSION = NUM_TAG_MINORS - 1
};