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authorAdam Borowski <kilobyte@angband.pl>2013-12-21 04:41:45 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-12-21 10:22:15 +0100
commita7b66b498e0ba43781a1a9e6a2977fa223529dab (patch)
treecbbd178ae82be5c365ef5ebe257c573abd0fedd0 /crawl-ref/source/target.cc
parentf62db547df00da8dc36f9161e127692292583b54 (diff)
downloadcrawl-ref-a7b66b498e0ba43781a1a9e6a2977fa223529dab.tar.gz
crawl-ref-a7b66b498e0ba43781a1a9e6a2977fa223529dab.zip
Drop pointless empty lines after or before a brace.
I left them only where the contents is not indented, like in a namespace or a template.
Diffstat (limited to 'crawl-ref/source/target.cc')
-rw-r--r--crawl-ref/source/target.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/target.cc b/crawl-ref/source/target.cc
index 10e2166de8..6624d01a1c 100644
--- a/crawl-ref/source/target.cc
+++ b/crawl-ref/source/target.cc
@@ -981,7 +981,6 @@ bool targetter_jump::valid_landing(coord_def a, bool check_invis)
const dungeon_feature_type grid = grd(ray.pos());
if (act && (!check_invis || agent->can_see(act)))
{
-
// Can't jump over airborn enemies nor giant enemies not in deep
// water or lava.
if (act->airborne())