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authorSteve Melenchuk <smelenchuk@gmail.com>2014-03-05 18:14:41 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2014-03-05 18:14:41 -0700
commit9259616cc7dcd8d058367b4d8ba84d8f49dcb898 (patch)
treeda47eda7ddef073f5f4b3a21995a3c26fbb0b41b /crawl-ref/source/target.h
parentae9c01e6bc75c38ade990c6823c536cd201a53d0 (diff)
downloadcrawl-ref-9259616cc7dcd8d058367b4d8ba84d8f49dcb898.tar.gz
crawl-ref-9259616cc7dcd8d058367b4d8ba84d8f49dcb898.zip
A couple of adjustments to Shadow Step targeting.
Pass range2 instead of range to the jump targeter for more accurate ties to the umbra range, and don't allow non-umbraed targets to be targeted (this disallows haloed monsters from being stepped to, cf. #8016).
Diffstat (limited to 'crawl-ref/source/target.h')
-rw-r--r--crawl-ref/source/target.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/target.h b/crawl-ref/source/target.h
index 25529ae9c0..f7c174ad6a 100644
--- a/crawl-ref/source/target.h
+++ b/crawl-ref/source/target.h
@@ -204,7 +204,7 @@ enum jump_block_reason
class targetter_jump : public targetter
{
public:
- targetter_jump(const actor* act, int range, bool clear_path = true,
+ targetter_jump(const actor* act, int r2, bool clear_path = true,
bool immobile = false);
bool valid_aim(coord_def a);