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author | Adam Borowski <kilobyte@angband.pl> | 2012-07-05 12:14:09 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-07-05 12:14:09 +0200 |
commit | c41419c4f47bbf0737d3fedf58128c835d2c4e3b (patch) | |
tree | 764ae18c107df39fd90af718922036bd245561ca /crawl-ref/source/teleport.cc | |
parent | b80adef8882143cad34f3c8bcc9a8ccbd4440223 (diff) | |
download | crawl-ref-c41419c4f47bbf0737d3fedf58128c835d2c4e3b.tar.gz crawl-ref-c41419c4f47bbf0737d3fedf58128c835d2c4e3b.zip |
Drop parentheses around scalar values in "return".
Diffstat (limited to 'crawl-ref/source/teleport.cc')
-rw-r--r-- | crawl-ref/source/teleport.cc | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/crawl-ref/source/teleport.cc b/crawl-ref/source/teleport.cc index df8a90fea1..db6582a585 100644 --- a/crawl-ref/source/teleport.cc +++ b/crawl-ref/source/teleport.cc @@ -30,13 +30,13 @@ bool player::blink_to(const coord_def& dest, bool quiet) ASSERT(is_player()); if (dest == pos()) - return (false); + return false; if (item_blocks_teleport(true, true)) { if (!quiet) canned_msg(MSG_STRANGE_STASIS); - return (false); + return false; } if (!quiet) @@ -49,16 +49,16 @@ bool player::blink_to(const coord_def& dest, bool quiet) place_cloud(CLOUD_TLOC_ENERGY, origin, 1 + random2(3), this); - return (true); + return true; } bool monster::blink_to(const coord_def& dest, bool quiet) { if (dest == pos()) - return (false); + return false; if (!attempt_escape(2)) - return (false); + return false; const bool jump = type == MONS_JUMPING_SPIDER; @@ -70,7 +70,7 @@ bool monster::blink_to(const coord_def& dest, bool quiet) const coord_def oldplace = pos(); if (!move_to_pos(dest, true)) - return (false); + return false; // Leave a purple cloud. if (!jump) @@ -81,7 +81,7 @@ bool monster::blink_to(const coord_def& dest, bool quiet) mons_relocated(this); - return (true); + return true; } @@ -253,7 +253,7 @@ bool random_near_space(const coord_def& origin, coord_def& target, } if (!trans_wall_block && !origin_is_player) - return (true); + return true; // If the monster is on a visible square which is on the other // side of one or more translucent walls from the player, then it @@ -266,13 +266,13 @@ bool random_near_space(const coord_def& origin, coord_def& target, // walls monsters can blink to places which are not in either // the monster's nor the player's LOS. if (!origin_is_player && !you.see_cell(target)) - return (true); + return true; // Player can't randomly pass through translucent walls. if (origin_is_player) { if (you.see_cell_no_trans(target)) - return (true); + return true; continue; } @@ -282,7 +282,7 @@ bool random_near_space(const coord_def& origin, coord_def& target, DNGN_MAX_NONREACH, true, true); if (walls_passed == 0) - return (true); + return true; // Player can't randomly pass through translucent walls. if (origin_is_player) @@ -297,8 +297,8 @@ bool random_near_space(const coord_def& origin, coord_def& target, } if (walls_between >= min_walls_between) - return (true); + return true; } - return (false); + return false; } |