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authorRobert Vollmert <rvollmert@gmx.net>2009-11-14 17:24:08 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-14 17:26:43 +0100
commit6aad7a2a186bc80f8055013e1c667c57d105b91d (patch)
treee1ba086859e21948e59eeb5293621d13a58983a3 /crawl-ref/source/teleport.h
parent1cc856bac7e70027177e66450635e3829be0cb62 (diff)
downloadcrawl-ref-6aad7a2a186bc80f8055013e1c667c57d105b91d.tar.gz
crawl-ref-6aad7a2a186bc80f8055013e1c667c57d105b91d.zip
Implement spell "blink close".
This allows a monster to blink close to its target.
Diffstat (limited to 'crawl-ref/source/teleport.h')
-rw-r--r--crawl-ref/source/teleport.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/teleport.h b/crawl-ref/source/teleport.h
index 9d87b93301..e54a437bc6 100644
--- a/crawl-ref/source/teleport.h
+++ b/crawl-ref/source/teleport.h
@@ -7,6 +7,7 @@ class monsters;
void blink_other_close(actor* victim, const coord_def& target);
void blink_away(monsters* mon);
void blink_range(monsters* mon);
+void blink_close(monsters* mon);
bool random_near_space(const coord_def& origin, coord_def& target,
bool allow_adjacent = false, bool restrict_LOS = true,