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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-14 17:24:08 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-14 17:26:43 +0100 |
commit | 6aad7a2a186bc80f8055013e1c667c57d105b91d (patch) | |
tree | e1ba086859e21948e59eeb5293621d13a58983a3 /crawl-ref/source/teleport.h | |
parent | 1cc856bac7e70027177e66450635e3829be0cb62 (diff) | |
download | crawl-ref-6aad7a2a186bc80f8055013e1c667c57d105b91d.tar.gz crawl-ref-6aad7a2a186bc80f8055013e1c667c57d105b91d.zip |
Implement spell "blink close".
This allows a monster to blink close to its target.
Diffstat (limited to 'crawl-ref/source/teleport.h')
-rw-r--r-- | crawl-ref/source/teleport.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/teleport.h b/crawl-ref/source/teleport.h index 9d87b93301..e54a437bc6 100644 --- a/crawl-ref/source/teleport.h +++ b/crawl-ref/source/teleport.h @@ -7,6 +7,7 @@ class monsters; void blink_other_close(actor* victim, const coord_def& target); void blink_away(monsters* mon); void blink_range(monsters* mon); +void blink_close(monsters* mon); bool random_near_space(const coord_def& origin, coord_def& target, bool allow_adjacent = false, bool restrict_LOS = true, |