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authorRaphael Langella <raphael.langella@gmail.com>2011-02-17 23:54:26 +0100
committerRaphael Langella <raphael.langella@gmail.com>2011-02-18 00:29:21 +0100
commitd6d1cbfb79dbf5b33c163b79a87c12d22a44df5a (patch)
tree1fa0315a81c32f2568e83c95be162ed6f08aef85 /crawl-ref/source/teleport.h
parent2c821d9b7b5933b17c6e1090b5b9cd10bcf3bd7a (diff)
downloadcrawl-ref-d6d1cbfb79dbf5b33c163b79a87c12d22a44df5a.tar.gz
crawl-ref-d6d1cbfb79dbf5b33c163b79a87c12d22a44df5a.zip
Don't prevent blink from putting you in dangerous clouds.
It can put you in the middle of monsters so there's no reason why it's so nice with clouds. And it prevents players from using clouds to control the direction of their blink, or to fill a corridor with a cloud and blink away.
Diffstat (limited to 'crawl-ref/source/teleport.h')
-rw-r--r--crawl-ref/source/teleport.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/teleport.h b/crawl-ref/source/teleport.h
index e68022cb59..9c28520943 100644
--- a/crawl-ref/source/teleport.h
+++ b/crawl-ref/source/teleport.h
@@ -11,7 +11,7 @@ void blink_close(monster* mon);
bool random_near_space(const coord_def& origin, coord_def& target,
bool allow_adjacent = false, bool restrict_LOS = true,
- bool forbid_dangerous = true,
+ bool forbid_dangerous = false,
bool forbid_sanctuary = false);
#endif