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authorPete Hurst <pete@streamuniverse.tv>2013-03-14 12:58:03 +0000
committerAdam Borowski <kilobyte@angband.pl>2013-03-14 14:30:06 +0100
commitfd6672cdd1468f2a93ecc9d4d0106d7656b64a5b (patch)
tree9a39342298925f459155557cdab932ecccb6e204 /crawl-ref/source/teleport.h
parentea1ebbde915f73da250139c3e0848dae1017c27f (diff)
downloadcrawl-ref-fd6672cdd1468f2a93ecc9d4d0106d7656b64a5b.tar.gz
crawl-ref-fd6672cdd1468f2a93ecc9d4d0106d7656b64a5b.zip
Player is not the Bugblatter Beast. Fixes disjunction not working against monsters that can't see you.
Diffstat (limited to 'crawl-ref/source/teleport.h')
-rw-r--r--crawl-ref/source/teleport.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/teleport.h b/crawl-ref/source/teleport.h
index 7a96fae16d..b0f4500285 100644
--- a/crawl-ref/source/teleport.h
+++ b/crawl-ref/source/teleport.h
@@ -6,7 +6,7 @@ class monster;
void blink_other_close(actor* victim, const coord_def& target);
bool blink_away(monster* mon);
-bool blink_away(monster* mon, actor* caster);
+bool blink_away(monster* mon, actor* caster, bool from_seen = true);
void blink_range(monster* mon);
void blink_close(monster* mon);