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author | Pete Hurst <pete@streamuniverse.tv> | 2013-03-14 12:58:03 +0000 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-03-14 14:30:06 +0100 |
commit | fd6672cdd1468f2a93ecc9d4d0106d7656b64a5b (patch) | |
tree | 9a39342298925f459155557cdab932ecccb6e204 /crawl-ref/source/teleport.h | |
parent | ea1ebbde915f73da250139c3e0848dae1017c27f (diff) | |
download | crawl-ref-fd6672cdd1468f2a93ecc9d4d0106d7656b64a5b.tar.gz crawl-ref-fd6672cdd1468f2a93ecc9d4d0106d7656b64a5b.zip |
Player is not the Bugblatter Beast. Fixes disjunction not working against monsters that can't see you.
Diffstat (limited to 'crawl-ref/source/teleport.h')
-rw-r--r-- | crawl-ref/source/teleport.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/teleport.h b/crawl-ref/source/teleport.h index 7a96fae16d..b0f4500285 100644 --- a/crawl-ref/source/teleport.h +++ b/crawl-ref/source/teleport.h @@ -6,7 +6,7 @@ class monster; void blink_other_close(actor* victim, const coord_def& target); bool blink_away(monster* mon); -bool blink_away(monster* mon, actor* caster); +bool blink_away(monster* mon, actor* caster, bool from_seen = true); void blink_range(monster* mon); void blink_close(monster* mon); |