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authorAdam Borowski <kilobyte@angband.pl>2010-10-15 01:55:59 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-10-15 01:55:59 +0200
commit555734fcd3aef4c83605d70d0456dda28b7b5ace (patch)
tree9c34fe5bc58d5f3d4c0a7622045adc7aa1d17a98 /crawl-ref/source/terrain.h
parentacf5187334f2cfb983a1a8de07d1e77f73e4283a (diff)
downloadcrawl-ref-555734fcd3aef4c83605d70d0456dda28b7b5ace.tar.gz
crawl-ref-555734fcd3aef4c83605d70d0456dda28b7b5ace.zip
Massive spacing fixes: "( spaces after parentheses )".
I did review it manually to find places where they made sense (like some tables), but for a massive sed job like this there might be places that I missed.
Diffstat (limited to 'crawl-ref/source/terrain.h')
-rw-r--r--crawl-ref/source/terrain.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/terrain.h b/crawl-ref/source/terrain.h
index 0a5035f4ad..bf2c0441b3 100644
--- a/crawl-ref/source/terrain.h
+++ b/crawl-ref/source/terrain.h
@@ -30,8 +30,8 @@ actor* actor_at(const coord_def& c);
int count_neighbours_with_func (const coord_def& c, bool (*checker)(dungeon_feature_type));
-bool fall_into_a_pool( const coord_def& entry, bool allow_shift,
- dungeon_feature_type terrain );
+bool fall_into_a_pool(const coord_def& entry, bool allow_shift,
+ dungeon_feature_type terrain);
bool cell_is_solid(int x, int y);
bool cell_is_solid(const coord_def &c);