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author | Adam Borowski <kilobyte@angband.pl> | 2010-10-15 01:55:59 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2010-10-15 01:55:59 +0200 |
commit | 555734fcd3aef4c83605d70d0456dda28b7b5ace (patch) | |
tree | 9c34fe5bc58d5f3d4c0a7622045adc7aa1d17a98 /crawl-ref/source/terrain.h | |
parent | acf5187334f2cfb983a1a8de07d1e77f73e4283a (diff) | |
download | crawl-ref-555734fcd3aef4c83605d70d0456dda28b7b5ace.tar.gz crawl-ref-555734fcd3aef4c83605d70d0456dda28b7b5ace.zip |
Massive spacing fixes: "( spaces after parentheses )".
I did review it manually to find places where they made sense (like some
tables), but for a massive sed job like this there might be places that
I missed.
Diffstat (limited to 'crawl-ref/source/terrain.h')
-rw-r--r-- | crawl-ref/source/terrain.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/terrain.h b/crawl-ref/source/terrain.h index 0a5035f4ad..bf2c0441b3 100644 --- a/crawl-ref/source/terrain.h +++ b/crawl-ref/source/terrain.h @@ -30,8 +30,8 @@ actor* actor_at(const coord_def& c); int count_neighbours_with_func (const coord_def& c, bool (*checker)(dungeon_feature_type)); -bool fall_into_a_pool( const coord_def& entry, bool allow_shift, - dungeon_feature_type terrain ); +bool fall_into_a_pool(const coord_def& entry, bool allow_shift, + dungeon_feature_type terrain); bool cell_is_solid(int x, int y); bool cell_is_solid(const coord_def &c); |