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authorAdam Borowski <kilobyte@angband.pl>2012-08-30 22:58:24 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-08-31 00:09:03 +0200
commit57aec7d2a0ae1095fb1babd8f0fcc276927bf8e5 (patch)
tree49101ac1f89ecfc1dfd662ff9dd1af5d2e96f003 /crawl-ref/source/terrain.h
parent4a749203263be27ef869e3921ea9628be4b04cfc (diff)
downloadcrawl-ref-57aec7d2a0ae1095fb1babd8f0fcc276927bf8e5.tar.gz
crawl-ref-57aec7d2a0ae1095fb1babd8f0fcc276927bf8e5.zip
Runed doors.
They're meant to stop autoexplore, and maybe request a confirmation for being opened. This is not yet implemented, but we can use them for converting secret doors that were used for marking a place as interesting.
Diffstat (limited to 'crawl-ref/source/terrain.h')
-rw-r--r--crawl-ref/source/terrain.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/terrain.h b/crawl-ref/source/terrain.h
index 90aae5c5c6..11e56017a3 100644
--- a/crawl-ref/source/terrain.h
+++ b/crawl-ref/source/terrain.h
@@ -40,6 +40,7 @@ bool feat_is_opaque(dungeon_feature_type feat);
bool feat_is_solid(dungeon_feature_type feat);
bool feat_has_solid_floor(dungeon_feature_type feat);
bool feat_is_door(dungeon_feature_type feat);
+bool feat_is_closed_door(dungeon_feature_type feat);
bool feat_is_statue_or_idol(dungeon_feature_type feat);
bool feat_is_rock(dungeon_feature_type feat);
bool feat_is_permarock(dungeon_feature_type feat);