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authorRaphael Langella <raphael.langella@gmail.com>2012-08-26 22:50:06 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-08-26 23:06:30 +0200
commit770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch)
treee030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/terrain.h
parenta6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff)
downloadcrawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz
crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/terrain.h')
-rw-r--r--crawl-ref/source/terrain.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/terrain.h b/crawl-ref/source/terrain.h
index 2687a669cd..a969ca0d67 100644
--- a/crawl-ref/source/terrain.h
+++ b/crawl-ref/source/terrain.h
@@ -58,9 +58,9 @@ bool feat_is_travelable_stair(dungeon_feature_type feat);
bool feat_is_escape_hatch(dungeon_feature_type feat);
bool feat_is_gate(dungeon_feature_type feat);
-std::string feat_preposition(dungeon_feature_type feat, bool active = false,
- const actor* who = NULL);
-std::string stair_climb_verb(dungeon_feature_type feat);
+string feat_preposition(dungeon_feature_type feat, bool active = false,
+ const actor* who = NULL);
+string stair_climb_verb(dungeon_feature_type feat);
bool feat_is_water(dungeon_feature_type feat);
bool feat_is_watery(dungeon_feature_type feat);
@@ -77,8 +77,8 @@ bool feat_is_bidirectional_portal(dungeon_feature_type feat);
bool feat_is_fountain(dungeon_feature_type feat);
bool feat_is_reachable_past(dungeon_feature_type feat);
void find_connected_identical(const coord_def& d, dungeon_feature_type ft,
- std::set<coord_def>& out);
-std::set<coord_def> connected_doors(const coord_def& d);
+ set<coord_def>& out);
+set<coord_def> connected_doors(const coord_def& d);
coord_def get_random_stair();
bool slime_wall_neighbour(const coord_def& c);
@@ -123,11 +123,11 @@ bool is_valid_mimic_feat(dungeon_feature_type feat);
bool feat_cannot_be_mimic(dungeon_feature_type feat);
void init_feat_desc_cache();
-dungeon_feature_type feat_by_desc(std::string desc);
+dungeon_feature_type feat_by_desc(string desc);
const char* feat_type_name(dungeon_feature_type feat);
-dungeon_feature_type dungeon_feature_by_name(const std::string &name);
-std::vector<std::string> dungeon_feature_matches(const std::string &name);
+dungeon_feature_type dungeon_feature_by_name(const string &name);
+vector<string> dungeon_feature_matches(const string &name);
const char *dungeon_feature_name(dungeon_feature_type rfeat);
void nuke_wall(const coord_def& p);
bool cell_is_clingable(const coord_def pos);