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author | blackcustard <peterwicksstringfield@gmail.com> | 2013-11-18 12:23:35 -0600 |
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committer | Neil Moore <neil@s-z.org> | 2013-11-22 00:16:11 -0500 |
commit | af334cebb3b50f27f66a8f6517aa934eb7713d4f (patch) | |
tree | 9cd0f06d825ce9fa92989247302c76fc2607538e /crawl-ref/source/terrain.h | |
parent | b7b8715484d8b8efb3339c99b27cf4bbdb430c79 (diff) | |
download | crawl-ref-af334cebb3b50f27f66a8f6517aa934eb7713d4f.tar.gz crawl-ref-af334cebb3b50f27f66a8f6517aa934eb7713d4f.zip |
Remove "convenience" function connected_doors.
At one time, before runed doors were added, connected_doors was almost
nice shorthand for find_connected_identical(position, DNGN_CLOSED_DOOR,
all_door). Now its just a pointless and inconsistently applied layer of
indirection.
Also refactor find_connected_identical a bit.
[Also updated the remaining f_c_i calls to the new parameter list,
and made the _f_c_i helper static. -neil]
Diffstat (limited to 'crawl-ref/source/terrain.h')
-rw-r--r-- | crawl-ref/source/terrain.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/terrain.h b/crawl-ref/source/terrain.h index 1cf9d84161..e9b74aea3d 100644 --- a/crawl-ref/source/terrain.h +++ b/crawl-ref/source/terrain.h @@ -77,9 +77,7 @@ bool feat_is_branchlike(dungeon_feature_type feat); bool feat_is_bidirectional_portal(dungeon_feature_type feat); bool feat_is_fountain(dungeon_feature_type feat); bool feat_is_reachable_past(dungeon_feature_type feat); -void find_connected_identical(const coord_def& d, dungeon_feature_type ft, - set<coord_def>& out); -set<coord_def> connected_doors(const coord_def& d); +void find_connected_identical(const coord_def& d, set<coord_def>& out); coord_def get_random_stair(); bool slime_wall_neighbour(const coord_def& c); |