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authorAdam Borowski <kilobyte@angband.pl>2012-05-05 05:22:35 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-05-05 11:12:25 +0200
commit318f122189fdca737fa8279967af98857cbf6b18 (patch)
tree773829c8c97542bbc44941da9b8ad6fe2136d880 /crawl-ref/source/test
parentec5614216bcd176ed1b5203bacd9ea1583fb23a4 (diff)
downloadcrawl-ref-318f122189fdca737fa8279967af98857cbf6b18.tar.gz
crawl-ref-318f122189fdca737fa8279967af98857cbf6b18.zip
Let the Abyss stress bot have vaults.
The starting AK Abyss has several special properties, including never generating any vaults as they are "scary".
Diffstat (limited to 'crawl-ref/source/test')
-rw-r--r--crawl-ref/source/test/stress/abyss.rc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/test/stress/abyss.rc b/crawl-ref/source/test/stress/abyss.rc
index b3a8195fd9..e33e89dcef 100644
--- a/crawl-ref/source/test/stress/abyss.rc
+++ b/crawl-ref/source/test/stress/abyss.rc
@@ -56,6 +56,8 @@ function ready()
--# re-enable monsters
crawl.sendkeys("&" .. string.char(20) ..
"debug.disable('mon_act', false)" .. eol .. esc)
+ --# exit the Abyss then go back, so it's not the special starting Abyss
+ crawl.sendkeys("&~D1" .. eol .. "&B")
end
if you.turns() ~= last_turn then
command = 1