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author | Chris Oelmueller <chris.oelmueller@gmail.com> | 2014-04-13 03:25:21 +0200 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-05-05 21:27:51 -0400 |
commit | 3da635bd8450af0fddbfd5c182afe593938136f2 (patch) | |
tree | 3f33a49f2a40312fec9b1cebd3a5fa09ec506ff1 /crawl-ref/source/throw.cc | |
parent | 332536bcd766995a9ad19bd580f9ad96df1e0863 (diff) | |
download | crawl-ref-3da635bd8450af0fddbfd5c182afe593938136f2.tar.gz crawl-ref-3da635bd8450af0fddbfd5c182afe593938136f2.zip |
Rename "bow" to "shortbow"
For a clear distinction of "bows" the skill, and from "longbow" the weapon.
Diffstat (limited to 'crawl-ref/source/throw.cc')
-rw-r--r-- | crawl-ref/source/throw.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/throw.cc b/crawl-ref/source/throw.cc index 73ea7e39a9..1941348d10 100644 --- a/crawl-ref/source/throw.cc +++ b/crawl-ref/source/throw.cc @@ -629,7 +629,7 @@ static void _throw_noise(actor* act, const bolt &pbolt, const item_def &ammo) level = 1; msg = "You hear a whirring sound."; break; - case WPN_BOW: + case WPN_SHORTBOW: level = 5; msg = "You hear a twanging sound."; break; |