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author | elliptic <hyperelliptical@gmail.com> | 2014-02-21 02:05:36 -0500 |
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committer | elliptic <hyperelliptical@gmail.com> | 2014-02-21 02:05:36 -0500 |
commit | 411bbedfe50ed36ed9394081bbcc659d93ebc5cb (patch) | |
tree | 250f8ef6d342d7197072fae5bc03b9f215d78d07 /crawl-ref/source/throw.cc | |
parent | 2c571d7ee1244e57bf494c2e43307463a7414648 (diff) | |
download | crawl-ref-411bbedfe50ed36ed9394081bbcc659d93ebc5cb.tar.gz crawl-ref-411bbedfe50ed36ed9394081bbcc659d93ebc5cb.zip |
Remove -10% pre-AC damage for speed launchers; remove instance of blatant monster cheating.
This is for consistency with melee speed brand; they are now both just 2/3
delay and nothing else. Speed launchers only exist as artefacts and were
already only barely better than vorpal (if at all), so this buff seems fine.
Monsters got 1/2 delay instead of 2/3 delay with speed launchers; good thing
they were incredibly unlikely to use one unless given one by a vault...
Diffstat (limited to 'crawl-ref/source/throw.cc')
-rw-r--r-- | crawl-ref/source/throw.cc | 21 |
1 files changed, 4 insertions, 17 deletions
diff --git a/crawl-ref/source/throw.cc b/crawl-ref/source/throw.cc index 4c2d84562c..d98374bb89 100644 --- a/crawl-ref/source/throw.cc +++ b/crawl-ref/source/throw.cc @@ -1428,7 +1428,6 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, bool returning = false; // Item can return to pack. bool did_return = false; // Returning item actually does return to pack. int slayDam = 0; - bool speed_brand = false; if (you.confused()) { @@ -1803,9 +1802,6 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, if (_elemental_missile_beam(bow_brand, ammo_brand)) dice_mult = dice_mult * 140 / 100; - - if (get_weapon_brand(launcher) == SPWPN_SPEED) - speed_brand = true; } // check for returning ammo from launchers @@ -1968,9 +1964,6 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, pbolt.damage.size += ammoDamBonus + lnchDamBonus; } - if (speed_brand) - pbolt.damage.size = div_rand_round(pbolt.damage.size * 9, 10); - // Add in bonus (only from Portal Projectile for now). if (acc_bonus != DEBUG_COOKIE) pbolt.hit += acc_bonus; @@ -2114,7 +2107,6 @@ bool mons_throw(monster* mons, bolt &beam, int msl, bool teleport) string ammo_name; bool returning = false; - bool speed_brand = false; int baseHit = 0, baseDam = 0; // from thrown or ammo int ammoHitBonus = 0, ammoDamBonus = 0; // from thrown or ammo @@ -2301,10 +2293,9 @@ bool mons_throw(monster* mons, bolt &beam, int msl, bool teleport) { if (bow_brand == SPWPN_SPEED) { - // Speed crossbows take 50% less time to use than + // Speed crossbows take 33% less time to use than // ordinary crossbows. - speed_delta = div_rand_round(throw_energy * 2, 5); - speed_brand = true; + speed_delta = div_rand_round(throw_energy, 5); } else { @@ -2315,10 +2306,9 @@ bool mons_throw(monster* mons, bolt &beam, int msl, bool teleport) } else if (bow_brand == SPWPN_SPEED) { - // Speed bows take 50% less time to use than + // Speed bows take 33% less time to use than // ordinary bows. - speed_delta = div_rand_round(throw_energy, 2); - speed_brand = true; + speed_delta = div_rand_round(throw_energy, 3); } // Portal projectile is independent of weapon speed @@ -2441,9 +2431,6 @@ bool mons_throw(monster* mons, bolt &beam, int msl, bool teleport) if (mons->has_ench(ENCH_WIND_AIDED)) beam.hit = beam.hit * 125 / 100; - if (speed_brand) - beam.damage.size = div_rand_round(beam.damage.size * 9, 10); - scale_dice(beam.damage); // decrease inventory |